Advanced Strategic Command
Protected Member Functions | List of all members
UnitAction Class Reference

#include <unitaction.h>

Inheritance diagram for UnitAction:
Inheritance graph

Protected Member Functions

VehiclegetUnit (bool dontThrow=false)
const VehiclegetUnit (bool dontThrow=false) const
void readData (tnstream &stream)
void writeData (tnstream &stream) const
 UnitAction (GameMap *gamemap, int vehicleID)
 UnitAction (Vehicle *unit)
 UnitAction (GameMap *gamemap)
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 GameAction (GameMap *map)
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
virtual ActionResult runAction (const Context &context)=0
virtual ActionResult undoAction (const Context &context)=0
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
virtual GameActionID getID () const =0
GameMapgetMap ()
const GameMapgetMap () const

Additional Inherited Members

- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
ActionResult undo (const Context &context)
void read (tnstream &stream)
void write (tnstream &stream) const
void write (tnstream &stream, bool persistChildren) const
virtual ASCString getDescription () const =0
virtual ~GameAction ()
- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)

Detailed Description

Definition at line 29 of file unitaction.h.

Constructor & Destructor Documentation

UnitAction::UnitAction ( GameMap gamemap,
int  vehicleID 

Definition at line 40 of file unitaction.cpp.

UnitAction::UnitAction ( Vehicle unit)

Definition at line 27 of file unitaction.cpp.

References Vehicle::networkid.

UnitAction::UnitAction ( GameMap gamemap)

Definition at line 34 of file unitaction.cpp.

Member Function Documentation

Vehicle * UnitAction::getUnit ( bool  dontThrow = false)
const Vehicle * UnitAction::getUnit ( bool  dontThrow = false) const

Definition at line 56 of file unitaction.cpp.

References GameAction::getMap(), GameMap::getUnit(), and ASCString::toString().

void UnitAction::readData ( tnstream stream)
void UnitAction::writeData ( tnstream stream) const

The documentation for this class was generated from the following files: