| _attackingunit | UnitAttacksSomething | [protected] |
| av | tfight | |
| calc(void) | tfight | |
| defense_defensebonus(int defensebonus) | AttackFormula | |
| defense_experience(int experience) | AttackFormula | |
| dist | tfight | [protected] |
| dv | tfight | |
| getAttackingPlayer() | UnitAttacksSomething | [inline, protected, virtual] |
| getAttackingUnit() | UnitAttacksSomething | [inline] |
| getDefendingPlayer() | tunitattacksunit | [inline, virtual] |
| getHemmingFactor(int relDir) | AttackFormula | [static] |
| getTarget() | tunitattacksunit | [inline] |
| setresult(void) | tunitattacksunit | [virtual] |
| setup(Vehicle *&attackingunit, Vehicle *&attackedunit, bool respond, int weapon) | tunitattacksunit | |
| strength_attackbonus(int abonus) | AttackFormula | |
| strength_damage(int damage) | AttackFormula | |
| strength_experience(int experience) | AttackFormula | |
| strength_hemming(int ax, int ay, Vehicle *d_eht) | AttackFormula | |
| tfight(void) | tfight | [protected] |
| tunitattacksunit(Vehicle *&attackingunit, Vehicle *&attackedunit, bool respond=true, int weapon=-1, bool reactionfire=false) | tunitattacksunit | |
| UnitAttacksUnit_FakeHemming(AI *ai, Vehicle *attacker, Vehicle *defender, Vehicle **_neighbours) | UnitAttacksUnit_FakeHemming | [inline] |
| visit(FightVisitor &visitor) | tunitattacksunit | [inline, virtual] |
| ~AttackFormula() | AttackFormula | [inline, virtual] |