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UnitAvailabilityWindow Class Reference
Inheritance diagram for UnitAvailabilityWindow:
Inheritance graph

Public Member Functions

 UnitAvailabilityWindow (PG_Widget *parent, const PG_Rect &r, const ASCString &title, UnitListFactory *itemFactory)
- Public Member Functions inherited from ItemSelectorWindow
 ItemSelectorWindow (PG_Widget *parent, const PG_Rect &r, const ASCString &title, SelectionItemFactory *itemFactory)
int RunModal ()
void reLoad ()
- Public Member Functions inherited from ASC_PG_Dialog
 ASC_PG_Dialog (PG_Widget *parent, const PG_Rect &r, const ASCString &windowtext, WindowFlags flags=DEFAULT, const ASCString &style="Window", int heightTitlebar=25)
PG_Button * AddStandardButton (const ASCString &name)
void StandardButtonDirection (StandardButtonDirectonType dir)
int RunModal ()

Additional Inherited Members

- Public Types inherited from ASC_PG_Dialog
enum  StandardButtonDirectonType { Vertical, Horizontal }
- Static Public Member Functions inherited from ASC_PG_Dialog
static PG_Rect centerRectangle (const PG_Rect &rect)
- Protected Member Functions inherited from ASC_PG_Dialog
virtual bool closeWindow ()
bool quitModalLoopW (PG_Button *button, int value)
bool quitModalLoop (int value)
- Protected Attributes inherited from ASC_PG_Dialog
PG_MessageObject * caller

Detailed Description

Definition at line 379 of file gameevent_dialogs.cpp.

Constructor & Destructor Documentation

UnitAvailabilityWindow::UnitAvailabilityWindow ( PG_Widget *  parent,
const PG_Rect &  r,
const ASCString title,
UnitListFactory itemFactory 

Definition at line 391 of file gameevent_dialogs.cpp.

The documentation for this class was generated from the following file: