#include <gameevents.h>
Inheritance diagram for UnitConquered:

Public Member Functions | |
| UnitConquered () | |
| UnitConquered (int unitID_) | |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | arm () |
Protected Member Functions | |
| virtual State | getState (int player) |
Definition at line 188 of file gameevents.h.
| UnitConquered::UnitConquered | ( | ) | [inline] |
Definition at line 192 of file gameevents.h.
| UnitConquered::UnitConquered | ( | int | unitID_ | ) | [inline] |
| EventTrigger::State UnitConquered::getState | ( | int | player | ) | [protected, virtual] |
Implements EventTrigger.
Definition at line 416 of file gameevents.cpp.
References EventTrigger::finally_failed, EventTrigger::fulfilled, EventTrigger::gamemap, ContainerBase::getOwner(), GameMap::getUnit(), EventTrigger::unfulfilled, and UnitTrigger::unitID.
| ASCString UnitConquered::getTypeName | ( | ) | const [virtual] |
| ASCString UnitConquered::getDetailledName | ( | ) | const [virtual] |
Implements EventTrigger.
Definition at line 433 of file gameevents.cpp.
References UnitTrigger::getName().
| void UnitConquered::arm | ( | ) | [virtual] |
Reimplemented from EventTrigger.
Definition at line 438 of file gameevents.cpp.
References ContainerBase::conquered, EventTrigger::gamemap, GameMap::getUnit(), UnitTrigger::triggered(), and UnitTrigger::unitID.
1.5.1