#include <gameevents.h>
Inheritance diagram for UnitDestroyed:

Public Member Functions | |
| UnitDestroyed () | |
| UnitDestroyed (int unitID_) | |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | arm () |
Protected Member Functions | |
| virtual State | getState (int player) |
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Definition at line 203 of file gameevents.h. |
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Definition at line 204 of file gameevents.h. References UnitTrigger::unitID. |
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Reimplemented from EventTrigger. Definition at line 489 of file gameevents.cpp. References EventTrigger::gamemap, GameMap::getUnit(), UnitTrigger::triggered(), and UnitTrigger::unitID. |
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Implements EventTrigger. Definition at line 484 of file gameevents.cpp. References UnitTrigger::getName(). |
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Implements EventTrigger. Definition at line 470 of file gameevents.cpp. References EventTrigger::finally_fulfilled, EventTrigger::gamemap, GameMap::getUnit(), EventTrigger::unfulfilled, and UnitTrigger::unitID. |
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Implements EventTrigger. Definition at line 479 of file gameevents.cpp. |
1.4.2