UnitDestroyed Class Reference

#include <gameevents.h>

Inheritance diagram for UnitDestroyed:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 UnitDestroyed ()
 UnitDestroyed (int unitID_)
ASCString getTypeName () const
ASCString getDetailledName () const
void arm ()

Protected Member Functions

virtual State getState (int player)

Detailed Description

Definition at line 199 of file gameevents.h.


Constructor & Destructor Documentation

UnitDestroyed::UnitDestroyed (  )  [inline]

Definition at line 203 of file gameevents.h.

UnitDestroyed::UnitDestroyed ( int  unitID_  )  [inline]

Definition at line 204 of file gameevents.h.

References UnitTrigger::unitID.


Member Function Documentation

EventTrigger::State UnitDestroyed::getState ( int  player  )  [protected, virtual]

Implements EventTrigger.

Definition at line 448 of file gameevents.cpp.

References EventTrigger::finally_fulfilled, EventTrigger::gamemap, GameMap::getUnit(), EventTrigger::unfulfilled, and UnitTrigger::unitID.

ASCString UnitDestroyed::getTypeName (  )  const [virtual]

Implements EventTrigger.

Definition at line 457 of file gameevents.cpp.

ASCString UnitDestroyed::getDetailledName (  )  const [virtual]

Implements EventTrigger.

Definition at line 462 of file gameevents.cpp.

References UnitTrigger::getName().

void UnitDestroyed::arm (  )  [virtual]

Reimplemented from EventTrigger.

Definition at line 467 of file gameevents.cpp.

References ContainerBase::destroyed, EventTrigger::gamemap, GameMap::getUnit(), UnitTrigger::triggered(), and UnitTrigger::unitID.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:48:01 2012 for Advanced Strategic Command by  doxygen 1.5.1