Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

UnitDestroyed Class Reference

#include <gameevents.h>

Inheritance diagram for UnitDestroyed:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 UnitDestroyed ()
 UnitDestroyed (int unitID_)
ASCString getTypeName () const
ASCString getDetailledName () const
void arm ()

Protected Member Functions

virtual State getState (int player)

Constructor & Destructor Documentation

UnitDestroyed::UnitDestroyed  )  [inline]
 

Definition at line 203 of file gameevents.h.

UnitDestroyed::UnitDestroyed int  unitID_  )  [inline]
 

Definition at line 204 of file gameevents.h.

References UnitTrigger::unitID.


Member Function Documentation

void UnitDestroyed::arm  )  [virtual]
 

Reimplemented from EventTrigger.

Definition at line 489 of file gameevents.cpp.

References EventTrigger::gamemap, GameMap::getUnit(), UnitTrigger::triggered(), and UnitTrigger::unitID.

ASCString UnitDestroyed::getDetailledName  )  const [virtual]
 

Implements EventTrigger.

Definition at line 484 of file gameevents.cpp.

References UnitTrigger::getName().

EventTrigger::State UnitDestroyed::getState int  player  )  [protected, virtual]
 

Implements EventTrigger.

Definition at line 470 of file gameevents.cpp.

References EventTrigger::finally_fulfilled, EventTrigger::gamemap, GameMap::getUnit(), EventTrigger::unfulfilled, and UnitTrigger::unitID.

ASCString UnitDestroyed::getTypeName  )  const [virtual]
 

Implements EventTrigger.

Definition at line 479 of file gameevents.cpp.


The documentation for this class was generated from the following files:
Generated on Tue Jun 24 02:22:07 2008 for Advanced Strategic Command by  doxygen 1.4.2