
Public Types | |
| typedef list< const VehicleType * > | UnitList |
Public Member Functions | |
| UnitListFactory (const UnitList &units) | |
| void | restart () |
| SelectionWidget * | spawnNextItem (PG_Widget *parent, const PG_Point &pos) |
Protected Member Functions | |
| void | itemSelected (const SelectionWidget *widget, bool mouse) |
Protected Attributes | |
| UnitList::const_iterator | it |
Definition at line 346 of file gameevent_dialogs.cpp.
| typedef list<const VehicleType*> UnitListFactory::UnitList |
Definition at line 348 of file gameevent_dialogs.cpp.
| UnitListFactory::UnitListFactory | ( | const UnitList & | units | ) | [inline] |
| void UnitListFactory::itemSelected | ( | const SelectionWidget * | widget, | |
| bool | mouse | |||
| ) | [inline, protected, virtual] |
| void UnitListFactory::restart | ( | ) | [inline, virtual] |
Implements SelectionItemFactory.
Definition at line 362 of file gameevent_dialogs.cpp.
References it.
Referenced by UnitListFactory().
| SelectionWidget* UnitListFactory::spawnNextItem | ( | PG_Widget * | parent, | |
| const PG_Point & | pos | |||
| ) | [inline, virtual] |
Implements SelectionItemFactory.
Definition at line 367 of file gameevent_dialogs.cpp.
References actmap, GameMap::getCurrentPlayer(), and it.
UnitList::const_iterator UnitListFactory::it [protected] |
1.5.1