#include <gameevents.h>
Inheritance diagram for UnitLost:

Public Member Functions | |
| UnitLost () | |
| UnitLost (int unitID_) | |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | arm () |
Protected Member Functions | |
| virtual State | getState (int player) |
Definition at line 177 of file gameevents.h.
| UnitLost::UnitLost | ( | ) | [inline] |
Definition at line 181 of file gameevents.h.
| UnitLost::UnitLost | ( | int | unitID_ | ) | [inline] |
| EventTrigger::State UnitLost::getState | ( | int | player | ) | [protected, virtual] |
Implements EventTrigger.
Definition at line 390 of file gameevents.cpp.
References EventTrigger::finally_fulfilled, EventTrigger::fulfilled, EventTrigger::gamemap, ContainerBase::getOwner(), GameMap::getUnit(), EventTrigger::unfulfilled, and UnitTrigger::unitID.
| ASCString UnitLost::getTypeName | ( | ) | const [virtual] |
| ASCString UnitLost::getDetailledName | ( | ) | const [virtual] |
Implements EventTrigger.
Definition at line 407 of file gameevents.cpp.
References UnitTrigger::getName().
| void UnitLost::arm | ( | ) | [virtual] |
Reimplemented from EventTrigger.
Definition at line 380 of file gameevents.cpp.
References ContainerBase::conquered, ContainerBase::destroyed, EventTrigger::gamemap, GameMap::getUnit(), UnitTrigger::triggered(), and UnitTrigger::unitID.
1.5.1