UnitLost Class Reference

#include <gameevents.h>

Inheritance diagram for UnitLost:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 UnitLost ()
 UnitLost (int unitID_)
ASCString getTypeName () const
ASCString getDetailledName () const
void arm ()

Protected Member Functions

virtual State getState (int player)

Detailed Description

Definition at line 177 of file gameevents.h.


Constructor & Destructor Documentation

UnitLost::UnitLost (  )  [inline]

Definition at line 181 of file gameevents.h.

UnitLost::UnitLost ( int  unitID_  )  [inline]

Definition at line 182 of file gameevents.h.

References UnitTrigger::unitID.


Member Function Documentation

EventTrigger::State UnitLost::getState ( int  player  )  [protected, virtual]

Implements EventTrigger.

Definition at line 390 of file gameevents.cpp.

References EventTrigger::finally_fulfilled, EventTrigger::fulfilled, EventTrigger::gamemap, ContainerBase::getOwner(), GameMap::getUnit(), EventTrigger::unfulfilled, and UnitTrigger::unitID.

ASCString UnitLost::getTypeName (  )  const [virtual]

Implements EventTrigger.

Definition at line 401 of file gameevents.cpp.

ASCString UnitLost::getDetailledName (  )  const [virtual]

Implements EventTrigger.

Definition at line 407 of file gameevents.cpp.

References UnitTrigger::getName().

void UnitLost::arm (  )  [virtual]

Reimplemented from EventTrigger.

Definition at line 380 of file gameevents.cpp.

References ContainerBase::conquered, ContainerBase::destroyed, EventTrigger::gamemap, GameMap::getUnit(), UnitTrigger::triggered(), and UnitTrigger::unitID.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:48:02 2012 for Advanced Strategic Command by  doxygen 1.5.1