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UnitLost Class Reference

#include <gameevents.h>

Inheritance diagram for UnitLost:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 UnitLost ()
 UnitLost (int unitID_)
ASCString getTypeName () const
ASCString getDetailledName () const
void arm ()

Protected Member Functions

virtual State getState (int player)

Constructor & Destructor Documentation

UnitLost::UnitLost  )  [inline]
 

Definition at line 181 of file gameevents.h.

UnitLost::UnitLost int  unitID_  )  [inline]
 

Definition at line 182 of file gameevents.h.

References UnitTrigger::unitID.


Member Function Documentation

void UnitLost::arm  )  [virtual]
 

Reimplemented from EventTrigger.

Definition at line 402 of file gameevents.cpp.

References EventTrigger::gamemap, GameMap::getUnit(), UnitTrigger::triggered(), and UnitTrigger::unitID.

ASCString UnitLost::getDetailledName  )  const [virtual]
 

Implements EventTrigger.

Definition at line 429 of file gameevents.cpp.

References UnitTrigger::getName().

EventTrigger::State UnitLost::getState int  player  )  [protected, virtual]
 

Implements EventTrigger.

Definition at line 412 of file gameevents.cpp.

References EventTrigger::finally_fulfilled, EventTrigger::fulfilled, EventTrigger::gamemap, ContainerBase::getOwner(), GameMap::getUnit(), EventTrigger::unfulfilled, and UnitTrigger::unitID.

ASCString UnitLost::getTypeName  )  const [virtual]
 

Implements EventTrigger.

Definition at line 423 of file gameevents.cpp.


The documentation for this class was generated from the following files:
Generated on Tue Jun 24 02:22:09 2008 for Advanced Strategic Command by  doxygen 1.4.2