#include <gameevents.h>
Inheritance diagram for UnitTrigger:

Public Member Functions | |
| UnitTrigger (EventTriggerID id) | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
| ASCString | getName () const |
| void | setup () |
| void | triggered () |
Protected Attributes | |
| int | unitID |
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Definition at line 167 of file gameevents.h. |
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Definition at line 378 of file gameevents.cpp. References EventTrigger::gamemap, GameMap::getUnit(), and unitID. Referenced by UnitDestroyed::getDetailledName(), UnitConquered::getDetailledName(), and UnitLost::getDetailledName(). |
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Implements EventTrigger. Definition at line 365 of file gameevents.cpp. References tnstream::readInt(), unitID, and versionTest(). |
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Implements EventTrigger. Definition at line 390 of file gameevents.cpp. References selectunit(). |
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Definition at line 395 of file gameevents.cpp. References eventReady(), and EventTrigger::state(). Referenced by UnitDestroyed::arm(), UnitConquered::arm(), and UnitLost::arm(). |
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Implements EventTrigger. Definition at line 372 of file gameevents.cpp. References unitID, and tnstream::writeInt(). |
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Definition at line 165 of file gameevents.h. Referenced by UnitDestroyed::arm(), UnitConquered::arm(), UnitLost::arm(), getName(), UnitDestroyed::getState(), UnitConquered::getState(), UnitLost::getState(), readData(), UnitConquered::UnitConquered(), UnitDestroyed::UnitDestroyed(), UnitLost::UnitLost(), and writeData(). |
1.4.2