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Definition at line 170 of file vehicletype.h.
Referenced by attackpossible(), attackpossible28(), attackpossible2n(), attackpossible2u(), VehicleService::avail(), CargoGuiFunctions::RefuelUnitDialog::available(), CargoGuiFunctions::RefuelUnit::available(), CalculateThreat_VehicleType::calc_threat_vehicletype(), Vehicletype::calcProductionsCost(), Vehicle::ReactionFire::checkData(), VehicleService::FieldSearch::checkVehicle2Vehicle(), ContainerControls::emptyeverything(), Vehicle::ReactionFire::enable(), Vehicle::endOwnTurn(), VehicleAttack::execute(), Vehicle::fillMagically(), Vehicle::getAmmo(), VehicleProduction_SelectionItemFactory::getCost(), VehicleService::getServices(), ServiceChecker::getServiceWeapon(), Vehicle::getWeapon(), UnitPropertyEditor::init(), tputmine::initpm(), VehicleService::FieldSearch::initrefuelling(), Vehicle::maxAmmo(), DashboardPanel::painter(), Vehicle::putAmmo(), putMine(), Vehicletype::read(), ContainerControls::refillAmmo(), WeaponRange::run(), Vehicletype::runTextIO(), tunitattacksobject::setup(), tunitattacksbuilding::setup(), tunitattacksunit::setup(), DashboardPanel::showUnitData(), Vehicle::transform(), UnitInfoDialog::userHandler(), Vehicle::weapexist(), WeaponInfoPanel::WeaponInfoPanel(), Vehicletype::write(), and Vehicle::write(). |