| isActive() | MapLayer | [inline] |
| MapLayer() | MapLayer | [inline, protected] |
| onLayer(int layer) | UnitWeaponRangeLayer | [inline, virtual] |
| operateField(GameMap *actmap, const MapCoordinate &pos) | UnitWeaponRangeLayer | [inline] |
| paintSingleField(const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos) | UnitWeaponRangeLayer | [inline, virtual] |
| setActive(bool active) | MapLayer | [inline, virtual] |
| UnitWeaponRangeLayer() | UnitWeaponRangeLayer | [inline] |
| ~MapLayer() | MapLayer | [inline, virtual] |
1.4.2