Advanced Strategic Command
Public Member Functions | List of all members
UnitWeaponRangeLayer Class Reference

#include <weaponrangelayer.h>

Inheritance diagram for UnitWeaponRangeLayer:
Inheritance graph
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Public Member Functions

void operateField (GameMap *actmap, const MapCoordinate &pos)
 
 UnitWeaponRangeLayer ()
 
bool onLayer (int layer)
 
void paintSingleField (const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos)
 
- Public Member Functions inherited from MapLayer
bool isActive ()
 
virtual void setActive (bool active)
 
virtual ~MapLayer ()
 

Additional Inherited Members

- Protected Member Functions inherited from MapLayer
 MapLayer ()
 

Detailed Description

Definition at line 24 of file weaponrangelayer.h.

Constructor & Destructor Documentation

UnitWeaponRangeLayer::UnitWeaponRangeLayer ( )

Definition at line 84 of file weaponrangelayer.cpp.

Member Function Documentation

bool UnitWeaponRangeLayer::onLayer ( int  layer)
inlinevirtual

Implements MapLayer.

Definition at line 44 of file weaponrangelayer.h.

void UnitWeaponRangeLayer::operateField ( GameMap actmap,
const MapCoordinate pos 
)
void UnitWeaponRangeLayer::paintSingleField ( const MapRenderer::FieldRenderInfo fieldInfo,
int  layer,
const SPoint pos 
)
virtual

The documentation for this class was generated from the following files: