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| void | operateField (GameMap *actmap, const MapCoordinate &pos) |
| UnitWeaponRangeLayer () | |
| bool | onLayer (int layer) |
| void | paintSingleField (const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos) |
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Definition at line 327 of file asc-mainscreen.cpp. |
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Implements MapLayer. Definition at line 331 of file asc-mainscreen.cpp. |
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Definition at line 298 of file asc-mainscreen.cpp. References GameMap::getField(), repaintMap, MapLayer::setActive(), statusMessage(), and MapCoordinate::valid(). Referenced by ASC_MainScreenWidget::showWeaponRange(). |
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Implements MapLayer. Definition at line 333 of file asc-mainscreen.cpp. References MapRenderer::FieldRenderInfo::gamemap, MapRenderer::FieldRenderInfo::pos, MapRenderer::FieldRenderInfo::surface, MapRenderer::FieldRenderInfo::visibility, and visible_ago. |
1.4.2