UnitWeaponRangeLayer Class Reference

#include <weaponrangelayer.h>

Inheritance diagram for UnitWeaponRangeLayer:

Inheritance graph
[legend]
List of all members.

Public Member Functions

void operateField (GameMap *actmap, const MapCoordinate &pos)
 UnitWeaponRangeLayer ()
bool onLayer (int layer)
void paintSingleField (const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos)

Detailed Description

Definition at line 24 of file weaponrangelayer.h.


Constructor & Destructor Documentation

UnitWeaponRangeLayer::UnitWeaponRangeLayer (  ) 

Definition at line 84 of file weaponrangelayer.cpp.


Member Function Documentation

void UnitWeaponRangeLayer::operateField ( GameMap actmap,
const MapCoordinate pos 
)

Definition at line 55 of file weaponrangelayer.cpp.

References actmap, GameMap::getField(), repaintMap, MapLayer::setActive(), statusMessage(), MapCoordinate::valid(), and MapField::vehicle.

Referenced by Maped_MainScreenWidget::showWeaponRange(), and ASC_MainScreenWidget::showWeaponRange().

bool UnitWeaponRangeLayer::onLayer ( int  layer  )  [inline, virtual]

Implements MapLayer.

Definition at line 44 of file weaponrangelayer.h.

void UnitWeaponRangeLayer::paintSingleField ( const MapRenderer::FieldRenderInfo fieldInfo,
int  layer,
const SPoint pos 
) [virtual]

Implements MapLayer.

Definition at line 88 of file weaponrangelayer.cpp.

References MapRenderer::FieldRenderInfo::gamemap, MapRenderer::FieldRenderInfo::pos, MapRenderer::FieldRenderInfo::surface, MapRenderer::FieldRenderInfo::visibility, and visible_ago.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:48:03 2012 for Advanced Strategic Command by  doxygen 1.5.1