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UnitWeaponRangeLayer Class Reference

Inheritance diagram for UnitWeaponRangeLayer:

Inheritance graph
[legend]
List of all members.

Public Member Functions

void operateField (GameMap *actmap, const MapCoordinate &pos)
 UnitWeaponRangeLayer ()
bool onLayer (int layer)
void paintSingleField (const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos)

Constructor & Destructor Documentation

UnitWeaponRangeLayer::UnitWeaponRangeLayer  )  [inline]
 

Definition at line 327 of file asc-mainscreen.cpp.


Member Function Documentation

bool UnitWeaponRangeLayer::onLayer int  layer  )  [inline, virtual]
 

Implements MapLayer.

Definition at line 331 of file asc-mainscreen.cpp.

void UnitWeaponRangeLayer::operateField GameMap actmap,
const MapCoordinate pos
[inline]
 

Definition at line 298 of file asc-mainscreen.cpp.

References GameMap::getField(), repaintMap, MapLayer::setActive(), statusMessage(), and MapCoordinate::valid().

Referenced by ASC_MainScreenWidget::showWeaponRange().

void UnitWeaponRangeLayer::paintSingleField const MapRenderer::FieldRenderInfo fieldInfo,
int  layer,
const SPoint pos
[inline, virtual]
 

Implements MapLayer.

Definition at line 333 of file asc-mainscreen.cpp.

References MapRenderer::FieldRenderInfo::gamemap, MapRenderer::FieldRenderInfo::pos, MapRenderer::FieldRenderInfo::surface, MapRenderer::FieldRenderInfo::visibility, and visible_ago.


The documentation for this class was generated from the following file:
Generated on Tue Jun 24 02:22:11 2008 for Advanced Strategic Command by  doxygen 1.4.2