Advanced Strategic Command
Public Member Functions | List of all members
UnitWeaponRangeLayer Class Reference

#include <weaponrangelayer.h>

Inheritance diagram for UnitWeaponRangeLayer:
Inheritance graph

Public Member Functions

void operateField (GameMap *actmap, const MapCoordinate &pos)
 UnitWeaponRangeLayer ()
bool onLayer (int layer)
void paintSingleField (const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos)
- Public Member Functions inherited from MapLayer
bool isActive ()
virtual void setActive (bool active)
virtual ~MapLayer ()

Additional Inherited Members

- Protected Member Functions inherited from MapLayer
 MapLayer ()

Detailed Description

Definition at line 24 of file weaponrangelayer.h.

Constructor & Destructor Documentation

UnitWeaponRangeLayer::UnitWeaponRangeLayer ( )

Definition at line 84 of file weaponrangelayer.cpp.

Member Function Documentation

bool UnitWeaponRangeLayer::onLayer ( int  layer)

Implements MapLayer.

Definition at line 44 of file weaponrangelayer.h.

void UnitWeaponRangeLayer::operateField ( GameMap actmap,
const MapCoordinate pos 
void UnitWeaponRangeLayer::paintSingleField ( const MapRenderer::FieldRenderInfo fieldInfo,
int  layer,
const SPoint pos 

The documentation for this class was generated from the following files: