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Vehicle Member List

This is the complete list of members for Vehicle, including all inherited members.

addProductionLine(const Vehicletype *type)ContainerBase
addToCargo(Vehicle *veh)ContainerBase
addview()Vehicle [virtual]
aiparamVehicle
ammoVehicle
anyContainerConqueredContainerBase [static]
anyContainerDestroyedContainerBase [static]
attackedVehicle
baseTypeContainerBase
bi_resourceplusContainerBase
buildingconstructable(const BuildingType *bld, bool checkResources=true)Vehicle
calcShadowDist(int binaryHeight)ContainerBase [static]
canMove(void) const Vehicle
canRepair(const ContainerBase *item) const Vehicle [virtual]
Cargo typedefContainerBase
cargoContainerBase [protected]
cargoChangedContainerBase
cargoNestingDepth()ContainerBase
cargoParentContainerBase [protected]
cargoWeight() const ContainerBase
clearCargo()ContainerBase
colorContainerBase
connectionVehicle
conqueredContainerBase
constructvehicle(Vehicletype *tnk, int x, int y)Vehicle
ContainerBase(const ContainerBaseType *bt, GameMap *map, int player)ContainerBase [protected]
convert(int player)Vehicle [virtual]
damageContainerBase
decreaseMovement(int movement)Vehicle
deleteAllProductionLines()ContainerBase
deleteProductionLine(const Vehicletype *type)ContainerBase
destroyedContainerBase
directionVehicle
endAnyTurn(void)Vehicle [virtual]
endOwnTurn(void)Vehicle [virtual]
endRound(void)Vehicle [virtual]
experienceVehicle
fillMagically(bool ammo=true, bool resources=true)Vehicle
findUnit(int nwid) const ContainerBase
freeWeight()Vehicle
gamemapContainerBase [protected]
getAmmo(int type, int num, bool queryOnly)Vehicle [virtual]
getAmmo(int type, int num) const Vehicle [virtual]
getArmor() const Vehicle [virtual]
getAvailableResource(int amount, int resourcetype, int scope=1) const Vehicle [virtual]
getCargo() const ContainerBase [inline]
getCarrier() const ContainerBase
getCoveredFields()Vehicle [protected, virtual]
getGeneratorStatus() const Vehicle [inline]
getHeight() const Vehicle [inline, virtual]
getHeightChange(int dir, int height=0) const Vehicle
getIdentification()Vehicle [inline, virtual]
getImage() const Vehicle [virtual]
getMap() const ContainerBase [inline]
getMaxRepair(const ContainerBase *item)ContainerBase
getMaxRepair(const ContainerBase *item, int newDamage, Resources &cost, bool ignoreCost=false)ContainerBase
getMemoryFootprint() const Vehicle
getMovement(bool checkFuel=true, bool checkRF=true) const Vehicle
getName() const Vehicle [virtual]
getOwner() const ContainerBase [inline]
getOwningPlayer() const ContainerBase
getPosition() const Vehicle [virtual]
getPosition3D() const Vehicle
getProduction() const ContainerBase
getProductionCost(const Vehicletype *unit) const ContainerBase
getRepairEfficiency(void)Vehicle [inline, protected, virtual]
getResource(int amount, int resourcetype, bool queryonly, int scope=1, int player=-1)Vehicle [virtual]
getResource(const Resources &res) const Vehicle
getResource(const Resources &res, bool queryonly, int scope=1, int player=-1)Vehicle [inline]
getResourcePlus()ContainerBase
getResourceUsage()ContainerBase
getStorageCapacity() const ContainerBase
getTank() const Vehicle
getValueType(int uheight) const Vehicle [inline]
getValueType() const Vehicle [inline]
getWeapon(unsigned weaponNum)Vehicle
hasMoved(void) const Vehicle
heightVehicle
internalUnitProductionContainerBase [protected]
isBuilding() const Vehicle [inline, virtual]
isViewing() const Vehicle [inline]
maxAmmo(int type) const Vehicle [virtual]
maxMovement() const Vehicle
maxplusContainerBase
maxresearchpointsContainerBase
nameVehicle
netResourcePlus() const ContainerBase
networkidVehicle
newFromStream(GameMap *gamemap, tnstream &stream, int forceNetworkID=-1)Vehicle [static]
paint(Surface &s, SPoint pos, int shadowDist=-1) const Vehicle
paint(Surface &s, SPoint pos, bool shaded, int shadowDist=-1) const Vehicle
paintField(const Surface &src, Surface &dest, SPoint pos, int dir, bool shaded, int shadowDist=-1) const ContainerBase [protected]
plusContainerBase
postAttack(bool reactionFire)Vehicle
postRepair(int oldDamage)Vehicle [protected, virtual]
prepareForCleanRemove()Vehicle [inline]
Production typedefContainerBase
putAmmo(int type, int num, bool queryOnly)Vehicle [virtual]
putResource(int amount, int resourcetype, bool queryonly, int scope=1, int player=-1)Vehicle [virtual]
putResource(const Resources &res, bool queryonly, int scope=1, int player=-1)Vehicle [inline]
reactionfireVehicle
read(tnstream &stream)Vehicle [virtual]
registerWorkClassFactory(WorkClassFactory *wcf, bool ASCmode=true)ContainerBase [static]
removeUnitFromCargo(Vehicle *veh, bool recursive=false)ContainerBase
removeUnitFromCargo(int nwid, bool recursive=false)ContainerBase
removeview()Vehicle [virtual]
repairableDamage()Vehicle [inline, virtual]
repairItem(ContainerBase *item, int newDamage=0)ContainerBase
researchpointsContainerBase
resetMovement(void)Vehicle
searchForMineralResources() const Vehicle
setAttacked()Vehicle
setGeneratorStatus(bool status)Vehicle
setMovement(int newmove, double cargoDivisor=-1)Vehicle
setNewHeight(int bitmappedheight)Vehicle
setnewposition(int x, int y)Vehicle
setnewposition(const MapCoordinate &mc)Vehicle
setProductionLines(const Production &production)ContainerBase
size(void)Vehicle
spawnMoveObjects(const MapCoordinate &start, const MapCoordinate &dest)Vehicle
spawnWorkClasses(bool justQuery)ContainerBase
transform(const Vehicletype *type)Vehicle
typVehicle
unitLoaded(int nwid)ContainerBase
Vehicle(const Vehicletype *t, GameMap *actmap, int player)Vehicle
vehicleconstructable(Vehicletype *tnk, int x, int y)Vehicle
vehicleDocking(const Vehicle *vehicle, bool out) const ContainerBase
vehicleFit(const Vehicle *vehicle) const ContainerBase
vehicleLoadable(const Vehicle *vehicle, int uheight=-1, const bool *attacked=NULL) const ContainerBase
vehiclesLoaded(void) const ContainerBase
vehicleUnloadable(const Vehicletype *vehicleType) const ContainerBase
vehicleUnloadSystem(const Vehicletype *vehicle, int height)ContainerBase
weapexist(void)Vehicle
weapstrengthVehicle
weight(void) const Vehicle
write(tnstream &stream, bool includeLoadedUnits=true)Vehicle [virtual]
xposVehicle
yposVehicle
~ContainerBase()ContainerBase [virtual]
~Vehicle()Vehicle


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