#include <vehicle.h>
Inheritance diagram for Vehicle:

Public Member Functions | |
| Vehicle (const VehicleType *t, GameMap *actmap, int player) | |
| int | repairableDamage () const |
| returns the amount of damate that can still be repaired this turn | |
| bool | isBuilding () const |
| const VehicleType * | getType () const |
| void | setAttacked () |
| the the unit and all cargo to attacked = true | |
| void | setAttacked (bool recursive, const Context &context) |
| the the unit and (optionally) all cargo to attacked = true | |
| int | getArmor () const |
| bool | spawnMoveObjects (const MapCoordinate &start, const MapCoordinate &dest, const Context &context) |
| add the objects like tracks or broken ice | |
| int | getHeight () const |
| returns the bitmapped level of height. Only one bit will be set, of course | |
| ASCString | getName () const |
| returns the units name or, if it does not exist, the unit type's name or description | |
| int | getAmmo (int type, int num, bool queryOnly) |
| int | getAmmo (int type, int num) const |
| int | putAmmo (int type, int num, bool queryOnly) |
| int | maxAmmo (int type) const |
| int | size (void) |
| Returns the size of a unit. A size is equal to the weight of the unit without any cargo or carried resources. | |
| void | beginTurn () |
| hook that called when the turn for a player starts | |
| void | endOwnTurn (void) |
| hook that is called when a player ends his turn | |
| void | endAnyTurn (void) |
| hook that is called when any player (including owner) ends turn | |
| void | endRound (void) |
| hook that is called the next round begins ( active player switching from player8 to player1 ) | |
| int | getIdentification () const |
| void | setnewposition (int x, int y) |
| sets the unit (and its cargo) the a new position (the unit will not be chained to a field) | |
| void | setnewposition (const MapCoordinate &mc) |
| void | setnewposition (const MapCoordinate &mc, const Context &context) |
| void | convert (int player, bool recursive=true) |
| converts the unit so it is owned by 'player'. | |
| void | registerForNewOwner (int player) |
| this is a low level functions that changes the registration in the map. It's called by convert(int,bool) | |
| void | setGeneratorStatus (bool status) |
| sets the status of the unit's energy generator | |
| bool | getGeneratorStatus () const |
| void | postAttack (bool reactionFire, const Context &context) |
| callback that is called after the unit has attacked | |
| void | postAttack (bool reactionFire) |
| void | addview () |
| adds the units view to the map. | |
| void | removeview () |
| removes the units view to the map. | |
| void | resetview () |
| resets the internal view state, so that addview() can be executed again | |
| bool | isViewing () const |
| returns true if the units view is currently added to the maps global visibility. | |
| const SingleWeapon * | getWeapon (unsigned weaponNum) const |
| Returns the SingleWeapon corresponding to the weaponNum for this vehicle. | |
| MapCoordinate3D | getPosition () const |
| returns the units position | |
| MapCoordinate3D | getPosition3D () const |
| returns the units position; if inside building then Height is -1 | |
| bool | canRepair (const ContainerBase *item) const |
| can the unit repair anything? This does not necessarily mean that the unit can repair other units, because a service weapon is additionally needed for that. | |
| void | fillMagically (bool ammo=true, bool resources=true) |
| fills a unit with all resources it can carry This function should only be called in the mapeditor ! | |
| void | read (tnstream &stream) |
| replaces the parameters of the unit by the ones form the stream. | |
| void | write (tnstream &stream, bool includeLoadedUnits=true) const |
| void | paint (Surface &s, SPoint pos, int shadowDist=-1) const |
| displays the unit at position spos on s | |
| void | paint (Surface &s, SPoint pos, bool shaded, int shadowDist=-1) const |
| virtual Surface | getImage () const |
| returns an image for the Container. | |
| int | getValueType (int uheight) const |
| For the AI: calculating the ValueType if the unit was on the height uheight. | |
| int | getValueType () const |
| For the AI: calculating the ValueType. | |
| void | transform (const VehicleType *type) |
| to be used with EXTREME caution, and only in the mapeditor !! | |
| const VehicleType::HeightChangeMethod * | getHeightChange (int dir, int height=0) const |
| returns the method for changing the height in the specified direction, or none if there is none. | |
| bool | weapexist () const |
| Is the unit able to shoot ? | |
| void | prepareForCleanRemove () |
| ~Vehicle () | |
| int | getMemoryFootprint () const |
Movement related functions | |
| bool | canMove (void) const |
| can the unit move from its current position (does not check neighbouring fields) | |
| int | getMovement (bool checkFuel=true, bool checkRF=true) const |
| returns the movement points the unit has left for this turn. CheckFuel should almost always be true. | |
| void | setMovement (int newmove, double cargoDivisor=-1) |
| sets a new distance that the unit can move | |
| bool | hasMoved (void) const |
| did the unit move this turn | |
| int | maxMovement () const |
| the maximum distance that the unit can drive in a single turn on the current level of height | |
| void | decreaseMovement (int movement) |
| reduces the movement by the given amount. | |
| void | resetMovement (void) |
| resets a units movement. This is called at the beginning of each turn. | |
Resource related functions | |
| int | putResource (int amount, int resourcetype, bool queryonly, int scope=1, int player=-1) |
| scope: 0 = local 1 = resource network 2 = global in all buildings 3 = map wide pool( used only internally! ) | |
| int | getResource (int amount, int resourcetype, bool queryonly, int scope=1, int player=-1) |
| int | getAvailableResource (int amount, int resourcetype, int scope=1) const |
| Resources | getResource (const Resources &res) const |
| Resources | putResource (const Resources &res, bool queryonly, int scope=1, int player=-1) |
| Resources | getResource (const Resources &res, bool queryonly, int scope=1, int player=-1) |
| Resources | getTank () const |
| returns the resources that the unit is carrying | |
Cargo related functions | |
| int | weight (void) const |
| weight of unit including cargo | |
| int | freeWeight () |
| returns the free weight that can be used for cargo | |
Construction related functions | |
| bool | vehicleconstructable (const VehicleType *tnk, int x, int y) |
| checks whether the unit can construct a vehicle of the given type at the given position. | |
| Resources | getExternalVehicleConstructionCost (const VehicleType *tnk) const |
Static Public Member Functions | |
| static Vehicle * | newFromStream (GameMap *gamemap, tnstream &stream, int forceNetworkID=-1) |
| generates a new unit, loads its parameters from the stream (where they have been previously written with write) and returns this new unit. | |
Public Attributes | |
| const VehicleType * | typ |
| int | ammo [16] |
| int | weapstrength [16] |
| int | experience |
| bool | attacked |
| did the unit already attack this turn | |
| int | height |
| the current level of height ( BITMAPPED ! ) | |
| char | direction |
| the direction in which the unit is facing | |
| int | xpos |
| the position on the map | |
| int | ypos |
| int | connection |
| if events are triggered by this unit (if it is lost for example), this will set connection != 0 | |
| int | networkid |
| a unique identification of the unit that is used everywhere in ASC (and not only the network protocols where is was first used, hence the name) | |
| Vehicle::ReactionFire | reactionfire |
| The class that manages the reaction fire which causes a unit to attack approaching enemies even if it is not the unit's turn. | |
| AiParameter * | aiparam [8] |
Protected Member Functions | |
| const ResourceMatrix & | getRepairEfficiency () const |
| when a ContainerBase is repair by this ContainerBase, the default cost can be customized with this matrix. | |
| virtual void | postRepair (int oldDamage) |
| is called after a repair is performed. Vehicles use this to reduce their experience. | |
| vector< MapCoordinate > | getCoveredFields () |
Classes | |
| class | ReactionFire |
| The class that manages the reaction fire which causes a unit to attack approaching enemies even if it is not the unit's turn. More... | |
Definition at line 46 of file vehicle.h.
| Vehicle::Vehicle | ( | const VehicleType * | t, | |
| GameMap * | actmap, | |||
| int | player | |||
| ) |
Definition at line 61 of file vehicle.cpp.
References fatalError(), ContainerBase::gamemap, GameMap::IDManager::getNewNetworkID(), GameMap::idManager, networkid, GameMap::player, GameMap::IDManager::registerUnitNetworkID(), and Player::vehicleList.
| Vehicle::~Vehicle | ( | ) |
Definition at line 100 of file vehicle.cpp.
References aiparam, GameMap::Destruction, ContainerBase::gamemap, removeview(), and GameMap::state.
| int Vehicle::repairableDamage | ( | ) | const [inline, virtual] |
returns the amount of damate that can still be repaired this turn
Implements ContainerBase.
Definition at line 79 of file vehicle.h.
References ContainerBase::damage.
| bool Vehicle::isBuilding | ( | ) | const [inline, virtual] |
| const VehicleType* Vehicle::getType | ( | ) | const [inline] |
| void Vehicle::setAttacked | ( | ) |
the the unit and all cargo to attacked = true
Definition at line 933 of file vehicle.cpp.
References attacked, and ContainerBase::cargo.
| void Vehicle::setAttacked | ( | bool | recursive, | |
| const Context & | context | |||
| ) |
the the unit and (optionally) all cargo to attacked = true
Definition at line 941 of file vehicle.cpp.
References ChangeUnitProperty::AttackedFlag, ContainerBase::cargo, ActionRegistry::ChangeUnitProperty, and GameAction::execute().
| int Vehicle::getArmor | ( | ) | const [virtual] |
Implements ContainerBase.
Definition at line 1548 of file vehicle.cpp.
References VehicleType::armor, and typ.
Referenced by tmineattacksunit::setup().
| bool Vehicle::canMove | ( | void | ) | const |
can the unit move from its current position (does not check neighbouring fields)
Definition at line 496 of file vehicle.cpp.
References Vehicle::ReactionFire::canMove(), cgp_movefrominvalidfields, ContainerBase::gamemap, ContainerBase::getCargo(), MapField::getContainer(), GameMap::getField(), ContainerBase::getMap(), getPosition(), reactionfire, terrainaccessible(), typ, MapField::unitHere(), ContainerBase::vehicleDocking(), and ContainerBase::vehicleUnloadable().
Referenced by MoveUnitCommand::avail(), CargoGuiFunctions::Movement::available(), CalculateThreat_Vehicle::calc_threat_vehicle(), AStar::findPath(), and paint().
| int Vehicle::getMovement | ( | bool | checkFuel = true, |
|
| bool | checkRF = true | |||
| ) | const |
returns the movement points the unit has left for this turn. CheckFuel should almost always be true.
Definition at line 455 of file vehicle.cpp.
References Vehicle::ReactionFire::canMove(), Resources::fuel, VehicleType::fuelConsumption, minmalq, reactionfire, and typ.
Referenced by UnitHooveringLogic::calcFuelUsage(), trunreplay::execnextreplaymove(), StratAStar3D::getMoveCost(), StratAStar::getMoveCost(), MoveUnit::MoveUnit(), MoveUnit::runAction(), ChangeUnitMovement::runAction(), SaveUnitMovement::SaveUnitMovement(), MoveUnitCommand::searchFields(), DashboardPanel::showUnitData(), testActions(), testAttack1(), testCargoMovement(), testCargoMovementMax(), testMovement1(), ConstructUnitCommand::unitProductionPrerequisites(), and vehicleconstructable().
| void Vehicle::setMovement | ( | int | newmove, | |
| double | cargoDivisor = -1 | |||
| ) |
sets a new distance that the unit can move
| cargoDivisor | : the cargo of this unit gets 1/cargodivisor the change that this unit is getting; if 0 the cargo is not touched ; -1 is default |
Definition at line 424 of file vehicle.cpp.
References ContainerBase::cargo, VehicleType::cargoMovementDivisor, ContainerBase::cargoNestingDepth(), getFirstBit(), height, max(), VehicleType::movement, and typ.
Referenced by UnitPropertyEditor::buttonpressed(), decreaseMovement(), Vehicle::ReactionFire::disable(), postAttack(), resetMovement(), SpawnUnit::runAction(), stu_height(), MoveUnit::undoAction(), and SaveUnitMovement::~SaveUnitMovement().
| bool Vehicle::hasMoved | ( | void | ) | const |
did the unit move this turn
Definition at line 449 of file vehicle.cpp.
References getFirstBit(), height, VehicleType::movement, and typ.
Referenced by attackpossible2n(), DestructBuildingCommand::avail(), ConstructBuildingCommand::avail(), AttackCommand::avail(), and JumpDriveCommand::available().
| int Vehicle::maxMovement | ( | ) | const |
the maximum distance that the unit can drive in a single turn on the current level of height
Definition at line 953 of file vehicle.cpp.
References getFirstBit(), height, VehicleType::movement, and typ.
Referenced by AStar3D::AStar3D(), UnitHooveringLogic::calcFuelUsage(), GuiFunctions::BuildVehicleCommand::execute(), AStar::findPath(), UnitHooveringLogic::getEndurance(), ConstructUnitCommand::go(), paint(), postAttack(), ChangeUnitMovement::runAction(), ConstructUnitCommand::unitProductionPrerequisites(), and vehicleconstructable().
| void Vehicle::decreaseMovement | ( | int | movement | ) |
reduces the movement by the given amount.
Negative values are possible. Don't use something like "setmovement ( getmovement() - amount )", because getmovement may return a lower amount due to lack of fuel.
Definition at line 469 of file vehicle.cpp.
References getFirstBit(), height, VehicleType::movement, setMovement(), and typ.
Referenced by trunreplay::execnextreplaymove(), and postAttack().
| void Vehicle::resetMovement | ( | void | ) |
resets a units movement. This is called at the beginning of each turn.
Definition at line 415 of file vehicle.cpp.
References getFirstBit(), height, move(), VehicleType::movement, setMovement(), and typ.
| bool Vehicle::spawnMoveObjects | ( | const MapCoordinate & | start, | |
| const MapCoordinate & | dest, | |||
| const Context & | context | |||
| ) |
add the objects like tracks or broken ice
Definition at line 518 of file vehicle.cpp.
References MapField::checkForObject(), chfahrend, ContainerBase::gamemap, getdirection(), GameMap::getField(), ContainerBase::getMap(), height, VehicleType::objectLayedByMovement, objectTypeRepository, sidenum, ActionRegistry::SpawnObject, and typ.
| int Vehicle::putResource | ( | int | amount, | |
| int | resourcetype, | |||
| bool | queryonly, | |||
| int | scope = 1, |
|||
| int | player = -1 | |||
| ) | [virtual] |
scope: 0 = local 1 = resource network 2 = global in all buildings 3 = map wide pool( used only internally! )
Implements ContainerBase.
Definition at line 197 of file vehicle.cpp.
References GameMap::actplayer, ContainerBase::getMap(), ContainerBase::getOwner(), getResource(), ContainerBase::getStorageCapacity(), min(), PEACE, and Resources::resource().
Referenced by getResource().
| int Vehicle::getResource | ( | int | amount, | |
| int | resourcetype, | |||
| bool | queryonly, | |||
| int | scope = 1, |
|||
| int | player = -1 | |||
| ) | [virtual] |
Implements ContainerBase.
Definition at line 228 of file vehicle.cpp.
References GameMap::actplayer, getGeneratorStatus(), ContainerBase::getMap(), ContainerBase::getOwner(), min(), PEACE, putResource(), and Resources::resource().
Referenced by JumpDriveCommand::available(), ConstructBuildingCommand::buildingProductionPrerequisites(), GetResource::checkvehicle(), compareMapResources(), trunreplay::execnextreplaymove(), GuiFunctions::ConstructBuilding::execute(), putResource(), testAiService2(), and vehicleconstructable().
| int Vehicle::getAvailableResource | ( | int | amount, | |
| int | resourcetype, | |||
| int | scope = 1 | |||
| ) | const [virtual] |
Implements ContainerBase.
Definition at line 256 of file vehicle.cpp.
References getGeneratorStatus(), min(), and Resources::resource().
Referenced by getResource().
Reimplemented from ContainerBase.
Definition at line 268 of file vehicle.cpp.
References getAvailableResource(), and Resources::resource().
| Resources Vehicle::putResource | ( | const Resources & | res, | |
| bool | queryonly, | |||
| int | scope = 1, |
|||
| int | player = -1 | |||
| ) | [inline] |
Reimplemented from ContainerBase.
Definition at line 210 of file vehicle.h.
References ContainerBase::putResource().
| Resources Vehicle::getResource | ( | const Resources & | res, | |
| bool | queryonly, | |||
| int | scope = 1, |
|||
| int | player = -1 | |||
| ) | [inline] |
Reimplemented from ContainerBase.
Definition at line 211 of file vehicle.h.
References ContainerBase::getResource().
| Resources Vehicle::getTank | ( | ) | const |
returns the resources that the unit is carrying
Definition at line 278 of file vehicle.cpp.
Referenced by DestructBuildingCommand::avail(), copyVehicleData(), trunreplay::execnextreplaymove(), UnitHooveringLogic::getEndurance(), getUnitResourceCargo(), UnitInfoLayer::paintSingleField(), and DashboardPanel::showUnitData().
| int Vehicle::getHeight | ( | ) | const [inline, virtual] |
returns the bitmapped level of height. Only one bit will be set, of course
Implements ContainerBase.
Definition at line 219 of file vehicle.h.
References height.
| ASCString Vehicle::getName | ( | ) | const [virtual] |
returns the units name or, if it does not exist, the unit type's name or description
Implements ContainerBase.
Definition at line 1442 of file vehicle.cpp.
References VehicleType::getName(), ContainerBase::name, and typ.
Referenced by VehicleAttackAction::getDescription(), UnitFieldRegistration::getDescription(), TrainUnitCommand::getDescription(), RegisterUnitRFTarget::getDescription(), RecycleUnitCommand::getDescription(), ReactionFireSwitchCommand::getDescription(), PutObjectCommand::getDescription(), PutMineCommand::getDescription(), PowerGenerationSwitchCommand::getDescription(), MoveUnitCommand::getDescription(), MoveUnit::getDescription(), JumpDriveCommand::getDescription(), InternalAmmoTransferCommand::getDescription(), DestructBuildingCommand::getDescription(), ConstructBuildingCommand::getDescription(), ChangeUnitProperty::getDescription(), ChangeUnitMovement::getDescription(), CargoMoveCommand::getDescription(), AttackCommand::getDescription(), SpecificUnitEntersPolygon::getDetailledName(), VehicleBaseWidget::getName(), UnitTrigger::getName(), getUnitReference(), UnitInfoDialog::UnitInfoDialog(), and VehicleBaseWidget::VehicleBaseWidget().
| int Vehicle::getAmmo | ( | int | type, | |
| int | num, | |||
| bool | queryOnly | |||
| ) | [virtual] |
Implements ContainerBase.
Definition at line 1466 of file vehicle.cpp.
References ammo, SingleWeapon::canRefuel(), SingleWeapon::getScalarWeaponType(), min(), putAmmo(), typ, UnitWeapon::weapon, and VehicleType::weapons.
Referenced by putAmmo().
| int Vehicle::getAmmo | ( | int | type, | |
| int | num | |||
| ) | const [virtual] |
Implements ContainerBase.
Definition at line 1451 of file vehicle.cpp.
References ammo, SingleWeapon::getScalarWeaponType(), min(), typ, UnitWeapon::weapon, and VehicleType::weapons.
| int Vehicle::putAmmo | ( | int | type, | |
| int | num, | |||
| bool | queryOnly | |||
| ) | [virtual] |
Implements ContainerBase.
Definition at line 1503 of file vehicle.cpp.
References ammo, SingleWeapon::count, getAmmo(), SingleWeapon::getScalarWeaponType(), min(), SingleWeapon::shootable(), typ, UnitWeapon::weapon, and VehicleType::weapons.
Referenced by getAmmo().
| int Vehicle::maxAmmo | ( | int | type | ) | const [virtual] |
Implements ContainerBase.
Definition at line 1537 of file vehicle.cpp.
References ammo, SingleWeapon::count, UnitWeapon::count, SingleWeapon::getScalarWeaponType(), typ, UnitWeapon::weapon, and VehicleType::weapons.
| int Vehicle::weight | ( | void | ) | const |
weight of unit including cargo
Definition at line 295 of file vehicle.cpp.
References ContainerBase::cargoWeight(), typ, and VehicleType::weight.
Referenced by executeUserAction().
| int Vehicle::freeWeight | ( | ) |
returns the free weight that can be used for cargo
Definition at line 855 of file vehicle.cpp.
References MapField::building, ContainerBase::gamemap, ContainerBase::getCargo(), GameMap::getField(), searchstackforfreeweight(), MapField::vehicle, xpos, and ypos.
| const ResourceMatrix& Vehicle::getRepairEfficiency | ( | ) | const [inline, protected, virtual] |
when a ContainerBase is repair by this ContainerBase, the default cost can be customized with this matrix.
Implements ContainerBase.
| void Vehicle::postRepair | ( | int | oldDamage | ) | [protected, virtual] |
is called after a repair is performed. Vehicles use this to reduce their experience.
Implements ContainerBase.
Definition at line 323 of file vehicle.cpp.
References ContainerBase::damage, experience, experienceDecreaseDamageBoundaries, and experienceDecreaseDamageBoundaryNum.
| int Vehicle::size | ( | void | ) |
Returns the size of a unit. A size is equal to the weight of the unit without any cargo or carried resources.
Definition at line 300 of file vehicle.cpp.
References typ, and VehicleType::weight.
| void Vehicle::beginTurn | ( | ) |
hook that called when the turn for a player starts
Definition at line 332 of file vehicle.cpp.
References ContainerBase::getCarrier(), ContainerBaseType::height, height, VehicleType::movement, and typ.
| void Vehicle::endOwnTurn | ( | void | ) | [virtual] |
hook that is called when a player ends his turn
Reimplemented from ContainerBase.
Definition at line 375 of file vehicle.cpp.
References VehicleType::autorepairrate, ContainerBase::damage, Vehicle::ReactionFire::endOwnTurn(), ContainerBase::endOwnTurn(), ContainerBase::gamemap, GameMap::getField(), getPosition(), height, ContainerBaseType::height, max(), VehicleType::movement, reactionfire, ContainerBase::repairItem(), typ, and MapField::unitHere().
| void Vehicle::endAnyTurn | ( | void | ) | [virtual] |
hook that is called when any player (including owner) ends turn
Reimplemented from ContainerBase.
Definition at line 368 of file vehicle.cpp.
References Vehicle::ReactionFire::endAnyTurn(), ContainerBase::endAnyTurn(), and reactionfire.
| void Vehicle::endRound | ( | void | ) | [virtual] |
hook that is called the next round begins ( active player switching from player8 to player1 )
Reimplemented from ContainerBase.
Definition at line 355 of file vehicle.cpp.
References ContainerBase::endRound(), Resources::energy, Resources::fuel, generatortruckefficiency, ContainerBase::getStorageCapacity(), ContainerBaseType::hasFunction(), ContainerBaseType::MatterConverter, and typ.
| int Vehicle::getIdentification | ( | ) | const [inline, virtual] |
| bool Vehicle::vehicleconstructable | ( | const VehicleType * | tnk, | |
| int | x, | |||
| int | y | |||
| ) |
checks whether the unit can construct a vehicle of the given type at the given position.
Definition at line 761 of file vehicle.cpp.
References TechAdapterDependency::available(), beeline(), cgp_produceOnlyResearchedStuffExternally, chfahrend, ContainerBase::gamemap, getExternalVehicleConstructionCost(), GameMap::getField(), getFirstBit(), GameMap::getgameparameter(), getMovement(), ContainerBase::getOwner(), getResource(), height, ContainerBaseType::height, maxmalq, maxMovement(), GameMap::player, ContainerBaseType::techDependency, VehicleType::terrainaccess, terrainaccessible2(), typ, VehicleType::unitConstructionMoveCostPercentage, xpos, and ypos.
| Resources Vehicle::getExternalVehicleConstructionCost | ( | const VehicleType * | tnk | ) | const |
Definition at line 784 of file vehicle.cpp.
References Resources::energy, Resources::fuel, Resources::material, and ContainerBaseType::productionCost.
Referenced by ConstructUnitCommand::getProduceableVehicles(), ConstructUnitCommand::unitProductionPrerequisites(), and vehicleconstructable().
| void Vehicle::setnewposition | ( | int | x, | |
| int | y | |||
| ) |
sets the unit (and its cargo) the a new position (the unit will not be chained to a field)
This method does not check if there is enough space around the unit to place the building
Definition at line 705 of file vehicle.cpp.
References ContainerBase::cargo, xpos, and ypos.
Referenced by copyFieldStep2(), movebuilding(), VehicleItem::place(), ClipBoardBase::place(), tspfldloaders::readfields(), setnewposition(), and FindUnitPlacementPos::testfield().
| void Vehicle::setnewposition | ( | const MapCoordinate & | mc | ) |
Definition at line 714 of file vehicle.cpp.
References setnewposition(), MapCoordinate::x, and MapCoordinate::y.
| void Vehicle::setnewposition | ( | const MapCoordinate & | mc, | |
| const Context & | context | |||
| ) |
Definition at line 719 of file vehicle.cpp.
References ContainerBase::cargo, UnitFieldRegistration::Position, and ActionRegistry::UnitFieldRegistration.
| void Vehicle::convert | ( | int | player, | |
| bool | recursive = true | |||
| ) |
converts the unit so it is owned by 'player'.
Note that the player is passed as parameter (values [0..8]) )
Definition at line 729 of file vehicle.cpp.
References ContainerBase::cargo, fatalError(), and registerForNewOwner().
Referenced by UnitPropertyEditor::buttonpressed(), trunreplay::execnextreplaymove(), and VehicleItem::place().
| void Vehicle::registerForNewOwner | ( | int | player | ) | [virtual] |
this is a low level functions that changes the registration in the map. It's called by convert(int,bool)
Implements ContainerBase.
Definition at line 743 of file vehicle.cpp.
References ContainerBase::anyContainerConquered, ContainerBase::color, ContainerBase::conquered, ContainerBase::gamemap, ContainerBase::getOwner(), GameMap::player, and Player::vehicleList.
Referenced by convert().
| void Vehicle::setGeneratorStatus | ( | bool | status | ) |
sets the status of the unit's energy generator
Definition at line 285 of file vehicle.cpp.
References ContainerBaseType::hasFunction(), ContainerBaseType::MatterConverter, and typ.
Referenced by trunreplay::execnextreplaymove().
| bool Vehicle::getGeneratorStatus | ( | ) | const [inline] |
Definition at line 303 of file vehicle.h.
Referenced by PowerGenerationSwitchCommand::avail(), getAvailableResource(), and getResource().
| void Vehicle::postAttack | ( | bool | reactionFire, | |
| const Context & | context | |||
| ) |
callback that is called after the unit has attacked
Definition at line 903 of file vehicle.cpp.
References ChangeUnitProperty::AttackedFlag, attackmovecost, ActionRegistry::ChangeUnitMovement, ActionRegistry::ChangeUnitProperty, GameAction::execute(), ContainerBaseType::hasFunction(), maxMovement(), ContainerBaseType::MoveAfterAttack, and typ.
Referenced by tunitattacksobject::setresult(), tunitattacksbuilding::setresult(), and tunitattacksunit::setresult().
| void Vehicle::postAttack | ( | bool | reactionFire | ) |
Definition at line 920 of file vehicle.cpp.
References attacked, attackmovecost, decreaseMovement(), Vehicle::ReactionFire::getStatus(), ContainerBaseType::hasFunction(), maxMovement(), ContainerBaseType::MoveAfterAttack, Vehicle::ReactionFire::off, reactionfire, setMovement(), and typ.
| void Vehicle::addview | ( | ) | [virtual] |
adds the units view to the map.
The view must then be evaluated by functions like evaluateviewcalculation ( GameMap*, int)
Implements ContainerBase.
Definition at line 874 of file vehicle.cpp.
References fatalError(), ContainerBase::gamemap, tcomputevehicleview::init(), and SearchFields::startsearch().
Referenced by trunreplay::execnextreplaymove(), FindUnitPlacementPos::testfield(), and DestructContainer::undoAction().
| void Vehicle::removeview | ( | ) | [virtual] |
removes the units view to the map.
The view must then be evaluated by functions like evaluateviewcalculation ( GameMap*, int)
Implements ContainerBase.
Definition at line 890 of file vehicle.cpp.
References fatalError(), ContainerBase::gamemap, tcomputevehicleview::init(), and SearchFields::startsearch().
Referenced by DestructContainer::runAction(), and ~Vehicle().
| void Vehicle::resetview | ( | ) |
resets the internal view state, so that addview() can be executed again
Definition at line 885 of file vehicle.cpp.
| bool Vehicle::isViewing | ( | ) | const [inline] |
returns true if the units view is currently added to the maps global visibility.
Definition at line 322 of file vehicle.h.
Referenced by DestructContainer::runAction().
| const SingleWeapon * Vehicle::getWeapon | ( | unsigned | weaponNum | ) | const |
Returns the SingleWeapon corresponding to the weaponNum for this vehicle.
Definition at line 1625 of file vehicle.cpp.
References typ, UnitWeapon::weapon, and VehicleType::weapons.
Referenced by InternalAmmoTransferCommand::avail(), InternalAmmoTransferHandler::getMaxAmmo(), InternalAmmoTransferHandler::getName(), InternalAmmoTransferHandler::InternalAmmoTransferHandler(), InternalAmmoTransferHandler::performTransfer(), and InternalAmmoTransferHandler::weaponAmmoTransferBuffer().
| MapCoordinate3D Vehicle::getPosition | ( | ) | const [virtual] |
returns the units position
Implements ContainerBase.
Definition at line 1425 of file vehicle.cpp.
References height, xpos, and ypos.
Referenced by AStar3D::AStar3D(), tsearchreactionfireingunits::attack(), ReactionFireSwitchCommand::avail(), canMove(), compareMapResources(), MapDisplayPG::displayAddons(), endOwnTurn(), ConstructUnitCommand::externalConstructionAvail(), SpecificUnitEntersPolygon::fieldOperator(), getCoveredFields(), CargoMoveCommand::getDescription(), DestructBuildingCommand::getFields(), ConstructUnitCommand::getFields(), ConstructBuildingCommand::getFields(), PathFinder::getMovementFields(), getUnitReference(), AttackCommand::go(), tcomputevehicleview::init(), DashboardPanel::painter(), WeaponRange::run(), MoveUnit::runAction(), DestructContainer::runAction(), MoveUnitCommand::searchFields(), AttackCommand::searchTargets(), selectunit(), DestructContainer::undoAction(), and UnitAttacksUnit_FakeHemming::UnitAttacksUnit_FakeHemming().
| MapCoordinate3D Vehicle::getPosition3D | ( | ) | const |
returns the units position; if inside building then Height is -1
Definition at line 1430 of file vehicle.cpp.
References ContainerBase::gamemap, GameMap::getField(), height, MapCoordinate3D::setnum(), MapField::unitHere(), xpos, and ypos.
Referenced by AStar3D::findPath().
| bool Vehicle::canRepair | ( | const ContainerBase * | item | ) | const [virtual] |
can the unit repair anything? This does not necessarily mean that the unit can repair other units, because a service weapon is additionally needed for that.
It may be the case that the unit can only repair itself.
Implements ContainerBase.
Definition at line 190 of file vehicle.cpp.
References VehicleType::autorepairrate, ContainerBaseType::ExternalRepair, ContainerBaseType::hasFunction(), ContainerBaseType::InternalUnitRepair, and typ.
| void Vehicle::fillMagically | ( | bool | ammo = true, |
|
| bool | resources = true | |||
| ) |
fills a unit with all resources it can carry This function should only be called in the mapeditor !
Definition at line 959 of file vehicle.cpp.
References ammo, SingleWeapon::count, UnitWeapon::count, ContainerBase::getStorageCapacity(), SingleWeapon::maxstrength, typ, UnitWeapon::weapon, VehicleType::weapons, and weapstrength.
Referenced by VehicleItem::place().
| Vehicle * Vehicle::newFromStream | ( | GameMap * | gamemap, | |
| tnstream & | stream, | |||
| int | forceNetworkID = -1 | |||
| ) | [static] |
generates a new unit, loads its parameters from the stream (where they have been previously written with write) and returns this new unit.
Definition at line 1592 of file vehicle.cpp.
References ContainerBase::color, ContainerBase::gamemap, GameMap::IDManager::getNewNetworkID(), GameMap::getUnit(), GameMap::getvehicletype_byid(), GameMap::idManager, networkid, tnstream::readChar(), readData(), tnstream::readInt(), tnstream::readWord(), and GameMap::IDManager::registerUnitNetworkID().
Referenced by Reinforcements::execute(), ClipBoardBase::pasteUnit(), tspfldloaders::readfields(), and DestructContainer::undoAction().
| void Vehicle::read | ( | tnstream & | stream | ) | [virtual] |
replaces the parameters of the unit by the ones form the stream.
The VehicleType on the stream and the current one must be the same!
Implements ContainerBase.
Definition at line 1177 of file vehicle.cpp.
References fatalError(), ContainerBaseType::id, tnstream::readChar(), tnstream::readInt(), tnstream::readWord(), and typ.
| void Vehicle::write | ( | tnstream & | stream, | |
| bool | includeLoadedUnits = true | |||
| ) | const [virtual] |
Implements ContainerBase.
Definition at line 1005 of file vehicle.cpp.
References aiparam, ammo, attacked, ContainerBase::bi_resourceplus, ContainerBase::cargo, cem_aiparam, cem_ammunition2, cem_attacked, cem_damage, cem_direction, cem_energy, cem_experience, cem_fuel, cem_height, cem_loading, cem_material, cem_movement, cem_name, cem_networkid, cem_position, cem_poweron, cem_reactionfire, cem_version, cem_weapstrength2, chfahrend, ContainerBase::color, SingleWeapon::count, UnitWeapon::count, ContainerBase::damage, direction, Resources::energy, experience, Resources::fuel, height, ContainerBaseType::id, ContainerBase::internalUnitProduction, Resources::material, ContainerBase::maxplus, ContainerBase::maxresearchpoints, SingleWeapon::maxstrength, min(), ContainerBase::name, networkid, Vehicle::ReactionFire::nonattackableUnits, ContainerBase::plus, ContainerBase::privateName, reactionfire, ContainerBase::researchpoints, Vehicle::ReactionFire::status, typ, UNITVERSIONLIMIT, ContainerBase::view, UnitWeapon::weapon, VehicleType::weapons, Vehicle::ReactionFire::weaponShots, weapstrength, Resources::write(), tnstream::writeChar(), writeClassContainer(), tnstream::writeInt(), tnstream::writeString(), tnstream::writeWord(), xpos, and ypos.
Referenced by ClipBoardBase::addUnit(), and tspfldloaders::writefields().
displays the unit at position spos on s
Definition at line 1554 of file vehicle.cpp.
References GameMap::actplayer, attacked, canMove(), ContainerBase::color, UnitWeapon::count, direction, ContainerBase::gamemap, VehicleType::getImage(), CGameOptions::Instance(), maxMovement(), ContainerBase::paintField(), typ, CGameOptions::units_gray_after_move, and VehicleType::weapons.
Referenced by MapDisplayPG::displayAddons(), MapDisplayPG::displayMovementStep(), StoringPosition::eventMouseMotion(), getImage(), and MapRenderer::paintSingleField().
Definition at line 1565 of file vehicle.cpp.
References direction, VehicleType::getImage(), ContainerBase::paintField(), and typ.
| Surface Vehicle::getImage | ( | ) | const [virtual] |
returns an image for the Container.
Implements ContainerBase.
Definition at line 1570 of file vehicle.cpp.
References Surface::createSurface(), fieldsizex, fieldsizey, paint(), and Surface::transparent.
Referenced by InternalAmmoTransferWindow::InternalAmmoTransferWindow().
| int Vehicle::getValueType | ( | int | uheight | ) | const [inline] |
For the AI: calculating the ValueType if the unit was on the height uheight.
Definition at line 369 of file vehicle.h.
References getFirstBit().
| int Vehicle::getValueType | ( | ) | const [inline] |
For the AI: calculating the ValueType.
Definition at line 372 of file vehicle.h.
References getFirstBit(), and height.
| void Vehicle::transform | ( | const VehicleType * | type | ) |
to be used with EXTREME caution, and only in the mapeditor !!
Definition at line 305 of file vehicle.cpp.
References ammo, SingleWeapon::count, UnitWeapon::count, Resources::energy, ContainerBase::getStorageCapacity(), SingleWeapon::maxstrength, typ, UnitWeapon::weapon, VehicleType::weapons, and weapstrength.
| const VehicleType::HeightChangeMethod * Vehicle::getHeightChange | ( | int | dir, | |
| int | height = 0 | |||
| ) | const |
returns the method for changing the height in the specified direction, or none if there is none.
| dir | +1 is up; -1 is down | |
| height | if != 0: assume this level of height instead of the actual one |
Definition at line 674 of file vehicle.cpp.
References Vehicle::ReactionFire::canMove(), getFirstBit(), ContainerBaseType::height, VehicleType::heightChangeMethod, VehicleType::heightChangeMethodNum, reactionfire, and typ.
Referenced by MoveUnitCommand::ascendAvail(), calcMoveMalus(), MoveUnitCommand::descendAvail(), and MoveUnitCommand::searchFields().
| bool Vehicle::weapexist | ( | ) | const |
Is the unit able to shoot ?
Definition at line 693 of file vehicle.cpp.
References ammo, UnitWeapon::count, SingleWeapon::offensive(), SingleWeapon::shootable(), typ, UnitWeapon::weapon, and VehicleType::weapons.
Referenced by ReactionFireSwitchCommand::avail(), and AttackCommand::avail().
| int Vehicle::getMemoryFootprint | ( | ) | const |
Definition at line 1586 of file vehicle.cpp.
| vector< MapCoordinate > Vehicle::getCoveredFields | ( | ) | [protected, virtual] |
| const VehicleType* Vehicle::typ |
Definition at line 81 of file vehicle.h.
Referenced by AStar3D::AStar3D(), attackpossible(), attackpossible28(), attackpossible2n(), attackpossible2u(), Mine::attacksunit(), TrainUnitCommand::avail(), ReactionFireSwitchCommand::avail(), PutObjectCommand::avail(), PutMineCommand::avail(), PowerGenerationSwitchCommand::avail(), InternalAmmoTransferCommand::avail(), DestructBuildingCommand::avail(), ConstructBuildingCommand::avail(), AttackCommand::avail(), JumpDriveCommand::available(), CargoGuiFunctions::OpenContainer::available(), RepairUnitCommand::availExternally(), beginTurn(), UnitPropertyEditor::buttonpressed(), CalculateThreat_Vehicle::calc_threat_vehicle(), UnitHooveringLogic::calcFuelUsage(), calcMoveMalus(), Vehicle::ReactionFire::canMove(), canMove(), canRepair(), SearchReconquerBuilding::canUnitCapture(), Vehicle::ReactionFire::checkData(), compareMapResources(), copyFieldStep2(), decreaseMovement(), Vehicle::ReactionFire::disable(), VehicleBaseWidget::display(), ReplayMapDisplay::displayMovingUnit(), Vehicle::ReactionFire::enable(), endOwnTurn(), endRound(), trunreplay::execnextreplaymove(), GuiFunctions::BuildVehicleCommand::execute(), CargoGuiFunctions::UnitInfo::execute(), executeUserAction(), ConstructUnitCommand::externalConstructionAvail(), fieldAccessible(), fillMagically(), getAmmo(), getArmor(), AStar::getDistance(), UnitHooveringLogic::getEndurance(), ConstructUnitCommand::getFields(), getHeightChange(), getmaxwindspeedforunit(), AStar3D::getMoveCost(), MapField::getmovemalus(), getMovement(), getName(), RecycleUnitCommand::getOutput(), ConstructBuildingCommand::getProduceableBuildings(), ConstructUnitCommand::getProduceableVehicles(), ServiceChecker::getServiceWeapon(), AStar::getTravelTime(), getType(), UnitCommand::getUnitTypeID(), getWeapon(), ReactionFireSwitchCommand::go(), PutMineCommand::go(), JumpDriveCommand::go(), InternalAmmoTransferCommand::go(), DestructUnitCommand::go(), ConstructUnitCommand::go(), hasMoved(), tcomputevehicleview::init(), UnitPropertyEditor::init(), InternalAmmoTransferHandler::InternalAmmoTransferHandler(), log(), maxAmmo(), maxMovement(), UnitInfoPanel::onClick(), paint(), DashboardPanel::painter(), InternalAmmoTransferHandler::performTransfer(), SelectionHolder::pickup(), VehicleItem::place(), postAttack(), putAmmo(), PutMineCommand::PutMineCommand(), Vehicle::ReactionFire::ReactionFire(), read(), resetMovement(), WeaponRange::run(), MoveUnit::runAction(), DestructContainer::runAction(), ConsumeAmmo::runAction(), AttackCommand::searchTargets(), setGeneratorStatus(), setMovement(), tunitattacksobject::setresult(), tunitattacksbuilding::setresult(), tunitattacksunit::setresult(), tmineattacksunit::setup(), AI::showFieldInformation(), DashboardPanel::showUnitData(), size(), spawnMoveObjects(), StatisticsCalculator::strength(), stu_height(), terrainaccessible2(), transform(), SpawnUnit::undoAction(), ConsumeAmmo::undoAction(), UnitInfoDialog::UnitInfoDialog(), ConstructUnitCommand::unitProductionPrerequisites(), VehicleBaseWidget::VehicleBaseWidget(), vehicleconstructable(), ContainerBase::vehicleDocking(), viewterraininfo(), BattleSoundPlayer::visit(), GetTargetImage::visit(), weapexist(), weight(), WindMovement::WindMovement(), and write().
| int Vehicle::ammo[16] |
Definition at line 85 of file vehicle.h.
Referenced by attackpossible(), attackpossible28(), attackpossible2n(), attackpossible2u(), TrainUnitCommand::avail(), copyVehicleData(), trunreplay::execnextreplaymove(), fillMagically(), getAmmo(), CalculateThreat_Vehicle::getammunition(), InternalAmmoTransferCommand::go(), UnitPropertyEditor::init(), InternalAmmoTransferHandler::InternalAmmoTransferHandler(), maxAmmo(), ConsumeAmmo::postCheck(), putAmmo(), PutMineCommand::PutMineCommand(), ConsumeAmmo::runAction(), AttackCommand::searchTargets(), tunitattacksobject::setresult(), tunitattacksbuilding::setresult(), tunitattacksunit::setresult(), DashboardPanel::showUnitData(), transform(), ConsumeAmmo::undoAction(), weapexist(), WeaponInfoPanel::WeaponInfoPanel(), and write().
| int Vehicle::weapstrength[16] |
Definition at line 88 of file vehicle.h.
Referenced by attackpossible(), attackpossible28(), attackpossible2n(), attackpossible2u(), fillMagically(), transform(), and write().
Definition at line 89 of file vehicle.h.
Referenced by TrainUnitCommand::avail(), copyVehicleData(), CalculateThreat_Vehicle::getexpirience(), TrainUnitCommand::go(), ConstructUnitCommand::go(), UnitPropertyEditor::init(), log(), DashboardPanel::painter(), UnitTrainingLayer::paintSingleField(), postRepair(), tmineattacksunit::setup(), StatisticsCalculator::strength(), testAiHeliMovement1(), and write().
| bool Vehicle::attacked |
did the unit already attack this turn
Definition at line 92 of file vehicle.h.
Referenced by attackpossible2n(), TrainUnitCommand::avail(), PutObjectCommand::avail(), PutMineCommand::avail(), DestructBuildingCommand::avail(), ConstructBuildingCommand::avail(), AttackCommand::avail(), JumpDriveCommand::available(), RepairUnitCommand::availExternally(), ConstructUnitCommand::externalConstructionAvail(), ServiceTargetSearcher::externallyAvailable(), ConstructUnitCommand::go(), paint(), postAttack(), SaveUnitMovement::SaveUnitMovement(), AttackCommand::searchTargets(), setAttacked(), testJumpdrive(), ContainerBase::vehicleLoadable(), write(), and SaveUnitMovement::~SaveUnitMovement().
| int Vehicle::height |
the current level of height ( BITMAPPED ! )
Definition at line 101 of file vehicle.h.
Referenced by attackpossible(), attackpossible28(), attackpossible2n(), attackpossible2u(), Mine::attacksunit(), JumpDriveCommand::available(), beginTurn(), UnitPropertyEditor::buttonpressed(), UnitHooveringLogic::calcFuelUsage(), calcvisibilityfield(), copyVehicleData(), decreaseMovement(), MapDisplayPG::displayAddons(), MapDisplayPG::displayMovementStep(), PG_MapDisplay::displayMovingUnit(), Vehicle::ReactionFire::enable(), endOwnTurn(), trunreplay::execnextreplaymove(), fieldAccessible(), fieldvisiblenow(), AStar3D::findAllAccessibleFields(), UnitHooveringLogic::getEndurance(), DestructBuildingCommand::getFields(), getHeight(), CalculateThreat_Vehicle::getheight(), getmaxwindspeedforunit(), AStar::getMoveCost(), PathFinder::getMovementFields(), getPosition(), getPosition3D(), AStar::getTravelTime(), getValueType(), getwindheightforunit(), hasMoved(), tcomputevehicleview::init(), tsearchreactionfireingunits::init(), UnitPropertyEditor::init(), MoveUnitCommand::longDistAvailable(), maxMovement(), DashboardPanel::painter(), MapRenderer::paintSingleField(), UnitTrainingLayer::paintSingleField(), UnitInfoLayer::paintSingleField(), VehicleItem::place(), PutMineCommand::PutMineCommand(), AiParameter::reset(), resetMovement(), SpawnUnit::runAction(), MoveUnit::runAction(), SaveUnitMovement::SaveUnitMovement(), MoveUnitCommand::searchFields(), AttackCommand::searchTargets(), setMovement(), AiParameter::setNewHeight(), tmineattacksunit::setup(), spawnMoveObjects(), stu_height(), terrainaccessible2(), vehicleconstructable(), ContainerBase::vehicleLoadable(), write(), and SaveUnitMovement::~SaveUnitMovement().
| char Vehicle::direction |
the direction in which the unit is facing
Definition at line 104 of file vehicle.h.
Referenced by UnitPropertyEditor::buttonpressed(), copyFieldStep2(), MapDisplayPG::displayUnitMovement(), execaction(), paint(), DestructContainer::runAction(), and write().
| int Vehicle::xpos |
the position on the map
Definition at line 107 of file vehicle.h.
Referenced by tsearchreactionfireingunits::attack(), attackpossible(), beeline(), trunreplay::execnextreplaymove(), findPath(), AStar::findPath(), FindUnitPlacementPos::FindUnitPlacementPos(), freeWeight(), getmaxwindspeedforunit(), StratAStar3D::getMoveCost(), StratAStar::getMoveCost(), getPosition(), getPosition3D(), tcomputevehicleview::init(), UnitPropertyEditor::init(), movebuilding(), WeaponRange::run(), SpawnUnit::runAction(), SaveUnitMovement::SaveUnitMovement(), setnewposition(), tunitattacksobject::setup(), tunitattacksbuilding::setup(), tunitattacksunit::setup(), AttackFormula::strength_hemming(), stu_height(), vehicleconstructable(), write(), and SaveUnitMovement::~SaveUnitMovement().
| int Vehicle::ypos |
Definition at line 107 of file vehicle.h.
Referenced by tsearchreactionfireingunits::attack(), attackpossible(), beeline(), trunreplay::execnextreplaymove(), findPath(), AStar::findPath(), FindUnitPlacementPos::FindUnitPlacementPos(), freeWeight(), getmaxwindspeedforunit(), StratAStar3D::getMoveCost(), StratAStar::getMoveCost(), getPosition(), getPosition3D(), tcomputevehicleview::init(), UnitPropertyEditor::init(), movebuilding(), WeaponRange::run(), SpawnUnit::runAction(), SaveUnitMovement::SaveUnitMovement(), setnewposition(), tunitattacksobject::setup(), tunitattacksbuilding::setup(), tunitattacksunit::setup(), AttackFormula::strength_hemming(), stu_height(), vehicleconstructable(), write(), and SaveUnitMovement::~SaveUnitMovement().
if events are triggered by this unit (if it is lost for example), this will set connection != 0
Definition at line 116 of file vehicle.h.
Referenced by SpecificUnitEntersPolygon::arm().
a unique identification of the unit that is used everywhere in ASC (and not only the network protocols where is was first used, hence the name)
Definition at line 123 of file vehicle.h.
Referenced by TrainUnitCommand::avail(), RecycleUnitCommand::avail(), Vehicle::ReactionFire::canPerformAttack(), trunreplay::execnextreplaymove(), SpecificUnitEntersPolygon::fieldOperator(), getIdentification(), GameMap::getUnit(), MoveUnitCommand::go(), ConstructUnitCommand::go(), newFromStream(), GameMap::IDManager::registerUnitNetworkID(), ContainerBase::removeUnitFromCargo(), SpawnUnit::runAction(), selectunit(), tunitattacksunit::setresult(), RepairUnitCommand::setTarget(), AttackCommand::setTarget(), CargoMoveCommand::setTargetCarrier(), TrainUnitCommand::setUnit(), RecycleUnitCommand::setUnit(), AI::showFieldInformation(), showUnitAiProperties(), UnitAction::UnitAction(), MapField::unitHere(), GameMap::IDManager::unregisterUnitNetworkID(), Vehicle(), viewterraininfo(), and write().
The class that manages the reaction fire which causes a unit to attack approaching enemies even if it is not the unit's turn.
Referenced by tsearchreactionfireingunits::attack(), attackpossible2n(), ReactionFireSwitchCommand::avail(), JumpDriveCommand::available(), RepairUnitCommand::availExternally(), UnitPropertyEditor::buttonpressed(), canMove(), copyVehicleData(), endAnyTurn(), endOwnTurn(), trunreplay::execnextreplaymove(), ServiceTargetSearcher::externallyAvailable(), getHeightChange(), getMovement(), ReactionFireSwitchCommand::go(), UnitPropertyEditor::init(), ReactionFireLayer::paintSingleField(), postAttack(), RegisterUnitRFTarget::runAction(), AttackCommand::searchTargets(), setReactionFire(), RegisterUnitRFTarget::undoAction(), and write().
Definition at line 165 of file vehicle.h.
Referenced by UnitPropertyEditor::buttonpressed(), CalculateThreat_Vehicle::calc_threat_vehicle(), AI::showFieldInformation(), showUnitAiProperties(), write(), and ~Vehicle().
1.5.1