| canMove() const | Vehicle::ReactionFire | |
| canPerformAttack(Vehicle *target) | Vehicle::ReactionFire | |
| checkData() | Vehicle::ReactionFire | |
| disable() | Vehicle::ReactionFire | |
| enable() | Vehicle::ReactionFire | |
| endAnyTurn() | Vehicle::ReactionFire | |
| endOwnTurn() | Vehicle::ReactionFire | |
| getStatus() const | Vehicle::ReactionFire | [inline] |
| init1a enum value | Vehicle::ReactionFire | |
| init1b enum value | Vehicle::ReactionFire | |
| init2 enum value | Vehicle::ReactionFire | |
| nonattackableUnits | Vehicle::ReactionFire | |
| off enum value | Vehicle::ReactionFire | |
| ReactionFire(Vehicle *_unit) | Vehicle::ReactionFire | |
| ready enum value | Vehicle::ReactionFire | |
| Status enum name | Vehicle::ReactionFire | |
| UnitPropertyEditor class | Vehicle::ReactionFire | [friend] |
| Vehicle class | Vehicle::ReactionFire | [friend] |
| weaponShots | Vehicle::ReactionFire |
1.4.2