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VehicleAttackAction Class Reference

#include <vehicleattack.h>

Inheritance diagram for VehicleAttackAction:
Inheritance graph
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Public Member Functions

 VehicleAttackAction (GameMap *gamemap, int vehicleID, const MapCoordinate &target, int weapon=-1)
 
ASCString getDescription () const
 
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
 
ActionResult undo (const Context &context)
 
void read (tnstream &stream)
 
void write (tnstream &stream) const
 
void write (tnstream &stream, bool persistChildren) const
 
virtual ~GameAction ()
 

Protected Member Functions

virtual GameActionID getID () const
 
virtual ActionResult runAction (const Context &context)
 
virtual ActionResult undoAction (const Context &context)
 
virtual void readData (tnstream &stream)
 
virtual void writeData (tnstream &stream) const
 
- Protected Member Functions inherited from UnitAction
VehiclegetUnit (bool dontThrow=false)
 
const VehiclegetUnit (bool dontThrow=false) const
 
 UnitAction (GameMap *gamemap, int vehicleID)
 
 UnitAction (Vehicle *unit)
 
 UnitAction (GameMap *gamemap)
 
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 
 GameAction (GameMap *map)
 
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
 
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
 
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
 
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
 
GameMapgetMap ()
 
const GameMapgetMap () const
 

Friends

template<class Child >
GameActionGameActionCreator (GameMap *map)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)
 

Detailed Description

Definition at line 29 of file vehicleattack.h.

Constructor & Destructor Documentation

VehicleAttackAction::VehicleAttackAction ( GameMap gamemap,
int  vehicleID,
const MapCoordinate target,
int  weapon = -1 
)

Definition at line 37 of file vehicleattack.cpp.

Member Function Documentation

ASCString VehicleAttackAction::getDescription ( ) const
virtual

Implements GameAction.

Definition at line 45 of file vehicleattack.cpp.

References Vehicle::getName(), UnitAction::getUnit(), and MapCoordinate::toString().

GameActionID VehicleAttackAction::getID ( ) const
protectedvirtual

Implements GameAction.

Definition at line 75 of file vehicleattack.cpp.

References ActionRegistry::VehicleAttack.

void VehicleAttackAction::readData ( tnstream stream)
protectedvirtual

Reimplemented from UnitAction.

Definition at line 54 of file vehicleattack.cpp.

References MapCoordinate::read(), UnitAction::readData(), and tnstream::readInt().

ActionResult VehicleAttackAction::runAction ( const Context context)
protectedvirtual
ActionResult VehicleAttackAction::undoAction ( const Context context)
protectedvirtual
void VehicleAttackAction::writeData ( tnstream stream) const
protectedvirtual

Reimplemented from UnitAction.

Definition at line 66 of file vehicleattack.cpp.

References MapCoordinate::write(), UnitAction::writeData(), and tnstream::writeInt().

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)
friend

Definition at line 114 of file action.h.


The documentation for this class was generated from the following files: