| createRandomValue(int limit) | WeatherArea | |
| getCenterField() const | WeatherArea | [inline] |
| getCenterPos() const | WeatherArea | [inline] |
| getDuration() const | WeatherArea | |
| getFalloutType() const | WeatherArea | |
| getFalloutType(int value) const | WeatherArea | |
| getHeight() const | WeatherArea | |
| getHorizontalWindAccu() const | WeatherArea | |
| getMap() const | WeatherArea | [inline] |
| getVerticalWindAccu() const | WeatherArea | |
| getWidth() const | WeatherArea | |
| getWindVector() const | WeatherArea | |
| placeArea() | WeatherArea | |
| read(tnstream &inputStream) | WeatherArea | |
| removeArea(FieldSet &processedFields) | WeatherArea | |
| setDuration(int duration) | WeatherArea | |
| setFalloutType(FalloutType fallout) | WeatherArea | |
| update(WeatherSystem *wSystem, FieldSet &processedFields) | WeatherArea | |
| updateMovementVector(unsigned int speed, Direction windDirection, double ratio) | WeatherArea | |
| WeatherArea(GameMap *map, int xCenter, int yCenter, int width, int height, int duration, FalloutType fType, unsigned int seedValue, bool clustered=true) | WeatherArea | |
| WeatherArea(GameMap *map, int xCenter, int yCenter, int radius) | WeatherArea | |
| WeatherArea(GameMap *map) | WeatherArea | |
| write(tnstream &outputStream) const | WeatherArea | |
| ~WeatherArea() | WeatherArea | |