| addGlobalWindChange(int speed, Direction direction, int time) | WeatherSystem | |
| addWeatherArea(WeatherArea *area, GameTime time) | WeatherSystem | |
| createRandomValue(unsigned int limit=1000) | WeatherSystem | |
| FallOutNum | WeatherSystem | [static] |
| getActiveWeatherAreasSize() const | WeatherSystem | |
| getCurrentWindDirection() const | WeatherSystem | [inline] |
| getCurrentWindSpeed() const | WeatherSystem | [inline] |
| getDefaultFalloutType() const | WeatherSystem | [inline] |
| getEventMode() const | WeatherSystem | [inline] |
| getFalloutPercentage(int i) const | WeatherSystem | [inline] |
| getLowerDurationLimit() const | WeatherSystem | [inline] |
| getLowerSizeLimit() const | WeatherSystem | [inline] |
| getMaxForecast() const | WeatherSystem | |
| getNthActiveWeatherArea(int n) const | WeatherSystem | |
| getNthWeatherArea(int n) const | WeatherSystem | |
| getNthWindChange(int n) const | WeatherSystem | |
| getQueuedWeatherAreasSize() const | WeatherSystem | |
| getQueuedWindChangesSize() const | WeatherSystem | |
| getSpawnsAmount() | WeatherSystem | [inline] |
| getTimeInterval() | WeatherSystem | [inline] |
| getUpperDurationLimit() const | WeatherSystem | [inline] |
| getUpperSizeLimit() const | WeatherSystem | [inline] |
| getWindDataOfTurn(int turn) const | WeatherSystem | |
| getWindDirPercentage(int i) const | WeatherSystem | [inline] |
| getWindspeed2FieldRatio() const | WeatherSystem | [inline] |
| getWindSpeedPercentage(int i) const | WeatherSystem | [inline] |
| isSeedValueSet() | WeatherSystem | [inline] |
| legacyWindDirection | WeatherSystem | [static] |
| legacyWindSpeed | WeatherSystem | [static] |
| read(tnstream &inputStream) | WeatherSystem | |
| removeWeatherArea(GameTime time, WeatherArea *area) | WeatherSystem | |
| removeWindChange(int time, WindData) | WeatherSystem | |
| setDefaultFallout(FalloutType newFalloutType) | WeatherSystem | |
| setEventMode(const WeatherSystemMode &mode) | WeatherSystem | [inline] |
| setGlobalWind(unsigned int speed, Direction direction) | WeatherSystem | |
| setLikelihoodFallOut(const Percentages &fol) | WeatherSystem | |
| setLikelihoodWindDirection(const Percentages &wd) | WeatherSystem | |
| setLikelihoodWindSpeed(const Percentages &wd) | WeatherSystem | |
| setLowerDurationLimit(int udl) | WeatherSystem | [inline] |
| setRandomSizeBorders(float lower, float upper) | WeatherSystem | |
| setSeedValue() | WeatherSystem | [inline] |
| setSeedValueGeneration(bool setNew) | WeatherSystem | |
| setSpawnAmount(int a) | WeatherSystem | [inline] |
| setTimeInterval(int i) | WeatherSystem | [inline] |
| setUpperDurationLimit(int ldl) | WeatherSystem | [inline] |
| setWindSpeed2FieldRatio(float ratio) | WeatherSystem | [inline] |
| skipRandomValue() const | WeatherSystem | |
| update() | WeatherSystem | |
| WeatherSystem(GameMap *map) | WeatherSystem | |
| WeatherSystem(GameMap *map, int areaSpawns, float windspeed2FieldRatio, unsigned int timeInterval=6, WeatherSystemMode mode=EVENTMODE, FalloutType defaultFallout=DRY) | WeatherSystem | |
| WindDirNum | WeatherSystem | [static] |
| WINDSPEEDDETAILLEVEL | WeatherSystem | [static] |
| write(tnstream &outputStream) const | WeatherSystem | |
| ~WeatherSystem() | WeatherSystem | |