Advanced Strategic Command
WholeMapRenderer Member List

This is the complete list of members for WholeMapRenderer, including all inherited members.

additionalItemDisplayHookMapRendererprotected
addMapLayer(MapLayer *mapLayer)MapRendererinlineprotected
bitmappedHeight2pass(int height)MapRendererprotected
getFieldPos(int x, int y)MapRendererinlineprotected
getFieldPos2(const MapCoordinate &pos)MapRendererinlineprotected
getFieldPosX(int x, int y)MapRendererinlineprotected
getFieldPosY(int x, int y)MapRendererinlineprotected
MapRenderer()MapRendererprotected
paintBackground(Surface &surf, const ViewPort &viewPort)MapRendererprotected
paintBackgroundField(Surface &surf, SPoint pos)MapRendererprotected
paintSingleField(const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos)MapRendererprotected
paintTerrain(Surface &surf, GameMap *actmap, int playerView, const ViewPort &viewPort, const MapCoordinate &offset)MapRendererprotected
paintUnitOntoField(const MapRenderer::FieldRenderInfo &fieldInfo, int binaryUnitHeight, const SPoint &pos, Vehicle *vehicle)MapRendererprotected
render()WholeMapRenderer
renderVisibility()WholeMapRenderer
surfaceWholeMapRenderer
surfaceBorderMapRendererprotectedstatic
WholeMapRenderer(GameMap *actmap)WholeMapRenderer
writePCX(const ASCString &filename)WholeMapRenderer
writePNG(const ASCString &filename)WholeMapRenderer