#include <gameevents.h>
Inheritance diagram for WindChange:

Public Member Functions | |
| WindChange () | |
| WindChange (int Speed, int Direction) | |
| void | readData (tnstream &stream) |
| void | writeData (tnstream &stream) |
| void | execute (MapDisplayInterface *md) |
| void | setup () |
| ASCString | getName () const |
Definition at line 434 of file gameevents.h.
| WindChange::WindChange | ( | ) | [inline] |
Definition at line 438 of file gameevents.h.
| WindChange::WindChange | ( | int | Speed, | |
| int | Direction | |||
| ) | [inline] |
Definition at line 442 of file gameevents.h.
| void WindChange::readData | ( | tnstream & | stream | ) | [virtual] |
Implements EventAction.
Definition at line 886 of file gameevents.cpp.
References tnstream::readInt(), and versionTest().
| void WindChange::writeData | ( | tnstream & | stream | ) | [virtual] |
Implements EventAction.
Definition at line 893 of file gameevents.cpp.
References tnstream::writeInt().
| void WindChange::execute | ( | MapDisplayInterface * | md | ) | [virtual] |
Implements EventAction.
Definition at line 874 of file gameevents.cpp.
References EventAction::gamemap, MapDisplayInterface::updateDashboard(), GameMap::weather, GameMap::Weather::windDirection, and GameMap::Weather::windSpeed.
| void WindChange::setup | ( | ) | [virtual] |
| ASCString WindChange::getName | ( | ) | const [inline, virtual] |
1.5.1