WindChange Class Reference

#include <gameevents.h>

Inheritance diagram for WindChange:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 WindChange ()
 WindChange (int Speed, int Direction)
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Detailed Description

Definition at line 434 of file gameevents.h.


Constructor & Destructor Documentation

WindChange::WindChange (  )  [inline]

Definition at line 438 of file gameevents.h.

WindChange::WindChange ( int  Speed,
int  Direction 
) [inline]

Definition at line 442 of file gameevents.h.


Member Function Documentation

void WindChange::readData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 886 of file gameevents.cpp.

References tnstream::readInt(), and versionTest().

void WindChange::writeData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 893 of file gameevents.cpp.

References tnstream::writeInt().

void WindChange::execute ( MapDisplayInterface md  )  [virtual]

Implements EventAction.

Definition at line 874 of file gameevents.cpp.

References EventAction::gamemap, MapDisplayInterface::updateDashboard(), GameMap::weather, GameMap::Weather::windDirection, and GameMap::Weather::windSpeed.

void WindChange::setup (  )  [virtual]

Implements EventAction.

Definition at line 900 of file gameevents.cpp.

References editInt().

ASCString WindChange::getName (  )  const [inline, virtual]

Implements EventAction.

Definition at line 452 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:48:09 2012 for Advanced Strategic Command by  doxygen 1.5.1