| av | tfight | |
| calc(void) | tfight | |
| defense_defensebonus(int defensebonus) | AttackFormula | |
| defense_experience(int experience) | AttackFormula | |
| dist | tfight | [protected] |
| dv | tfight | |
| getAttackingPlayer() | tmineattacksunit | [inline, virtual] |
| getDefendingPlayer() | tmineattacksunit | [inline, virtual] |
| getFirstMine() | tmineattacksunit | |
| getHemmingFactor(int relDir) | AttackFormula | [static] |
| getTarget() | tmineattacksunit | [inline] |
| setresult(void) | tmineattacksunit | [virtual] |
| setup(tfield *mineposition, int minenum, Vehicle *&attackedunit) | tmineattacksunit | |
| strength_attackbonus(int abonus) | AttackFormula | |
| strength_damage(int damage) | AttackFormula | |
| strength_experience(int experience) | AttackFormula | |
| strength_hemming(int ax, int ay, Vehicle *d_eht) | AttackFormula | |
| tfight(void) | tfight | [protected] |
| tmineattacksunit(tfield *mineposition, int minenum, Vehicle *&attackedunit) | tmineattacksunit | |
| visit(FightVisitor &visitor) | tmineattacksunit | [inline, virtual] |
| ~AttackFormula() | AttackFormula | [inline, virtual] |