Advanced Strategic Command
Public Member Functions | List of all members
tnetworkloaders Class Reference

#include <loaders.h>

Inheritance diagram for tnetworkloaders:
Inheritance graph

Public Member Functions

GameMaploadnwgame (tnstream *strm)
int savenwgame (tnstream *strm, const GameMap *gamemap)
- Public Member Functions inherited from tspfldloaders
void readoldevents (void)
void writedissections (void)
void readdissections (void)
void readLegacyNetwork (void)
void writemap (void)
void readmap (void)
void writefields (void)
void readfields (void)
void writemessages (void)
void writemessagelist (MessagePntrContainer &lst)
void readmessages (void)
void readmessagelist (MessagePntrContainer &lst)
void chainitems (GameMap *actmap)
void setplayerexistencies (void)
virtual ~tspfldloaders ()
 tspfldloaders (void)

Additional Inherited Members

- Public Attributes inherited from tspfldloaders
- Static Public Attributes inherited from tspfldloaders
static sigc::signal< void,
GameMap * > 
- Protected Member Functions inherited from tgameloaders
void initmap (void)
void readAI ()
void writeAI ()

Detailed Description

Definition at line 124 of file loaders.h.

Member Function Documentation

GameMap * tnetworkloaders::loadnwgame ( tnstream strm)
int tnetworkloaders::savenwgame ( tnstream strm,
const GameMap gamemap 

The documentation for this class was generated from the following files: