#include <loaders.h>
Inheritance diagram for tnetworkloaders:

Public Member Functions | |
| GameMap * | loadnwgame (tnstream *strm) |
| int | savenwgame (tnstream *strm, const GameMap *gamemap) |
Definition at line 124 of file loaders.h.
Definition at line 1275 of file loaders.cpp.
References GameMap::__loadreplayinfo, actnetworkversion, Player::buildingList, calculateallobjects(), tspfldloaders::chainitems(), checkForUniqueUnitIDs(), cwaffentypen, fileterminator, Player::getName(), GameMap::levelfinished, minnetworkversion, GameMap::player, Research::read_techs(), tgameloaders::readAI(), tspfldloaders::readdissections(), tspfldloaders::readfields(), tnstream::readInt(), tspfldloaders::readLegacyNetwork(), tspfldloaders::readmap(), tspfldloaders::readmessages(), readOldEventLists(), tspfldloaders::readoldevents(), tnstream::readpchar(), tnstream::readWord(), GameMap::replayinfo, Player::research, seteventtriggers(), tspfldloaders::spfld, tspfldloaders::stream, waffenanzahl, and weatherSystemRequired().
Referenced by FileTransfer::loadPBEMFile().
Definition at line 1234 of file loaders.cpp.
References actnetworkversion, fileterminator, getFullVersionString(), GameMap::replayinfo, tspfldloaders::spfld, PackageManager::storeData(), tspfldloaders::stream, tgameloaders::writeAI(), tspfldloaders::writedissections(), tspfldloaders::writefields(), tspfldloaders::writemap(), tspfldloaders::writemessages(), and tnstream::writepchar().
Referenced by FileTransfer::send().
1.5.1