#include <basestreaminterface.h>
Inheritance diagram for tnstream:

Public Types | |
| enum | IOMode { uninitialized, reading, writing, appending } |
| the modes in which a stream can operate More... | |
Public Member Functions | |
| tnstream () | |
| virtual void | writedata (const void *buf, int size)=0 |
| writes data to the stream | |
| virtual int | readdata (void *buf, int size, bool excpt=true)=0 |
| Reads data from the stream. | |
| virtual void | readpchar (char **pc, int maxlength=0) |
| Reads a string. | |
| virtual void | readpnchar (char **pc, int maxlength=0) |
| Reads a string. | |
| virtual bool | readTextString (ASCString &s, bool includeCR=false) |
| Reads a string. | |
| virtual ASCString | readString (bool includeCR=false) |
| Reads and returns a string. | |
| virtual void | writepchar (const char *pc) |
| write the C-String pc to the stream | |
| virtual void | writeString (const string &pc, bool binary=true) |
| writes the C++ String pc to the stream. | |
| virtual int | readInt (void) |
| Reads a 32 bit signed Integer. In the stream little-endian byte order is used and a translation is performed, if necessary. | |
| virtual int | readWord (void) |
| Reads a 16 bit unsigned Integer. In the stream little-endian byte order is used and a translation is performed, if necessary. | |
| virtual char | readChar (void) |
| Reads a 8 bit unsigned Integer. | |
| template<size_t N> | |
| void | writeBitset (const std::bitset< N > &bs) |
| template<size_t N> | |
| void | readBitset (std::bitset< N > &bs) |
| virtual float | readFloat (void) |
| Reads a flaot variable. | |
| virtual void | writeInt (int i) |
| Writes a 32 bit signed Integer. In the stream little-endian byte order is used and a translation is performed, if necessary. | |
| virtual void | writeInt (unsigned int i) |
| void | writeInt (bool b) |
| virtual void | writeWord (int w) |
| Writes a 16 bit unsigned Integer. In the stream little-endian byte order is used and a translation is performed, if necessary. | |
| virtual void | writeChar (char c) |
| Writes a 8 bit unsigned Integer. | |
| virtual void | writeFloat (float f) |
| Write a floating point variable. | |
| virtual void | writerlepict (const void *buf) |
| Writes an image to the stream and compresses it using RLE. | |
| virtual void | writeImage (const void *buf, bool compress=true) |
| Writes an image to the stream. | |
| virtual void | readrlepict (void **pnter, bool allocated, int *size) |
| Writes an RLE compressed or uncompressed image from the stream. | |
| virtual ASCString | getDeviceName () |
| returns the name of the stream. | |
| virtual ASCString | getLocation () |
| returns the location of the stream. | |
| virtual ASCString | getArchive () |
| returns the archive name if the stream is located inside an archive; or "" if not. | |
| virtual void | seek (int newpos) |
| Sets the stream pointer to a new location. An exception is thrown if the stream does not support seeking. | |
| virtual int | getSize (void) |
| returns the size of the stream or -1 if the stream does not have a size | |
| virtual | ~tnstream () |
Protected Attributes | |
| ASCString | devicename |
Because ASC was originally written in Pascal, the streams don't have any relation to the C++ streams
Definition at line 34 of file basestreaminterface.h.
| enum tnstream::IOMode |
| tnstream::tnstream | ( | ) |
Definition at line 194 of file basestrm.cpp.
| virtual tnstream::~tnstream | ( | ) | [inline, virtual] |
Definition at line 189 of file basestreaminterface.h.
| virtual void tnstream::writedata | ( | const void * | buf, | |
| int | size | |||
| ) | [pure virtual] |
writes data to the stream
| buf | pointer to the buffer | |
| size | the number of bytes which are going to be written |
Implemented in MemoryStreamCopy, MemoryStream, tn_lzw_file_buf_stream, tn_c_lzw_filestream, ASCIIEncodingStream, ASCIIDecodingStream, StreamCompressionFilter, StreamDecompressionFilter, and tnbufstream.
Referenced by Surface::write(), tpcxheader::write(), CompressionStreamAdapter::writecmpdata(), writeImage(), writepchar(), writeString(), and MemoryStreamStorage::writetostream().
| virtual int tnstream::readdata | ( | void * | buf, | |
| int | size, | |||
| bool | excpt = true | |||
| ) | [pure virtual] |
Reads data from the stream.
| buf | the buffer which the data is written to | |
| size | the number of bytes which should be read | |
| excpt | If true the operation will throw an exception if the desired number of bytes cannot be read. |
Implemented in MemoryStreamCopy, MemoryStream, tn_lzw_file_buf_stream, tn_c_lzw_filestream, ASCIIEncodingStream, ASCIIDecodingStream, StreamCompressionFilter, StreamDecompressionFilter, and tnbufstream.
Referenced by loadfont(), MemoryStreamCopy::MemoryStreamCopy(), Surface::read(), toldfont::read(), tpcxheader::read(), GameMap::read(), CompressionStreamAdapter::readcmpdata(), MemoryStreamStorage::readfromstream(), readOldEvent(), readpchar(), readpnchar(), readrlepict(), and readTextString().
| void tnstream::readpchar | ( | char ** | pc, | |
| int | maxlength = 0 | |||
| ) | [virtual] |
Reads a string.
All bytes of the files are stored in the allocated memory until either a 0 Byte is read or the maximum number of character have been reached. The string will always be 0 terminated in both cases.
| pc | pointer to an uninitialized pointer which will contain the string. The memory will be allocated using new char[length of string] . | |
| maxlength | The maximum number of bytes that will be read. If zero, the maximum length is not limited. |
Definition at line 378 of file basestrm.cpp.
References CharBuf::buf, and readdata().
Referenced by findNextCampaignMap(), tnetworkloaders::loadnwgame(), tncontainerstream::tncontainerstream(), validateemlfile(), validatemapfile(), and validatesavfile().
| void tnstream::readpnchar | ( | char ** | pc, | |
| int | maxlength = 0 | |||
| ) | [virtual] |
Reads a string.
All bytes of the files are stored in the allocated memory until either a 0 Byte or a newline character is read or the maximum number of character have been reached. The string will always be 0 terminated. Carriage return bytes will be filtered out.
| pc | pointer to an uninitialized pointer which will contain the string. The memory will be allocated using new char[length of string] . | |
| maxlength | The maximum number of bytes that will be read. If zero, the maximum length is not limited. |
Definition at line 428 of file basestrm.cpp.
References CharBuf::buf, readdata(), and red.
| bool tnstream::readTextString | ( | ASCString & | s, | |
| bool | includeCR = false | |||
| ) | [virtual] |
Reads a string.
Carriage Return character will be filtered.
| s | The ASCString which will contain the data read. | |
| includeCR | if true, the reading will stop only a 0 Bytes or the end of stream, so all newline character will be part of the text string. Useful for binary files. If false reading will stop and 0 Bytes and newline characters. The newline character will not be part of the resulting string. |
Definition at line 499 of file basestrm.cpp.
References readdata(), and red.
Referenced by MailOptionsDialog::MailOptionsDialog(), SingleUnitSet::read(), Properties::read(), CampaignActionLogger::readData(), readString(), and readtextmessage().
| ASCString tnstream::readString | ( | bool | includeCR = false |
) | [virtual] |
Reads and returns a string.
Carriage Return character will be filtered. If the very first read operation fails because the end of the stream was already reached, a readafterend exception will be thrown. If some data could be read before the end was reached, this data will be returned.
| includeCR | if true, the reading will stop only at 0 Bytes or the end of stream, so all newline character will be part of the text string. Useful for binary files. If false reading will stop at 0 Bytes and newline characters. The newline character will not be part of the resulting string. |
Definition at line 523 of file basestrm.cpp.
References getLocation(), and readTextString().
Referenced by tsavegameloaders::loadgame(), tsavegameloaders::loadMapimageFromFile(), loadsinglemessagefile(), VehicleType::read(), TerrainType::read(), TerrainType::Weather::read(), Technology::read(), TechAdapterDependency::read(), TechAdapter::read(), PackageData::read(), Package::PackageDependency::read(), Package::read(), ObjectType::read(), GameTransferMechanism::read(), MusicPlayList::read(), Bi3MapTranslationTable::read(), ItemFiltrationSystem::ItemFilter::read(), ItemRepositoryLoader< T >::read(), GameMap::read(), Event::read(), BuildingType::read(), tfindfile::FileInfo::read(), FileTransfer::readChildData(), RenameContainerCommand::readData(), DisplayImmediateMessage::readData(), readLegacyNetworkData(), TextFormatParser::readLine(), tspfldloaders::readmessages(), and LuaRunner::runFile().
| void tnstream::writepchar | ( | const char * | pc | ) | [virtual] |
write the C-String pc to the stream
Definition at line 542 of file basestrm.cpp.
References writedata().
Referenced by tsavegameloaders::savegame(), tmaploaders::savemap(), tnetworkloaders::savenwgame(), and writeString().
| void tnstream::writeString | ( | const string & | pc, | |
| bool | binary = true | |||
| ) | [virtual] |
writes the C++ String pc to the stream.
| binary | If true, all bytes (including 0 bytes) of the string will be written to the stream. Note that a string containing one or more 0 bytes cannot be read with a single stream reading operation. If false, writing will stop at the first 0 character of the string (or its end of course) |
Definition at line 533 of file basestrm.cpp.
References writedata(), and writepchar().
Referenced by PropertyWritingContainer::closeBracket(), generateTechTree(), PropertyWritingContainer::openBracket(), tsavegameloaders::savegame(), VehicleType::write(), Vehicle::write(), Properties::write(), TerrainType::write(), TerrainType::Weather::write(), Technology::write(), TechAdapterDependency::write(), TechAdapter::write(), PackageData::write(), Package::PackageDependency::write(), Package::write(), ObjectType::write(), GameTransferMechanism::write(), MusicPlayList::write(), Bi3MapTranslationTable::write(), ItemFiltrationSystem::ItemFilter::write(), ItemRepositoryLoader< T >::write(), GameMap::write(), Event::write(), BuildingType::write(), Building::write(), tfindfile::FileInfo::write(), FileTransfer::writeChildData(), RenameContainerCommand::writeData(), DisplayImmediateMessage::writeData(), CampaignActionLogger::writeData(), TechDependency::writeInvertTreeOutput(), writeMessageFile(), tspfldloaders::writemessages(), PropertyWritingContainer::writeProperty(), and TechDependency::writeTreeOutput().
| int tnstream::readInt | ( | void | ) | [virtual] |
Reads a 32 bit signed Integer. In the stream little-endian byte order is used and a translation is performed, if necessary.
Definition at line 284 of file basestrm.cpp.
References readdata2.
Referenced by AutoProgressBar::AutoProgressBar(), trunreplay::execnextreplaymove(), Reinforcements::execute(), FileCache::FileCache(), findNextCampaignMap(), getGraphicSetIdFromFilename(), tsavegameloaders::loadgame(), loadmapfromstream(), tsavegameloaders::loadMapimageFromFile(), tnetworkloaders::loadnwgame(), loadreplay(), Vehicle::newFromStream(), Building::newFromStream(), ClipBoardBase::pasteUnit(), ClipBoardBase::place(), WeatherSystem::read(), WeatherField::read(), WeatherArea::read(), VersionIdentifier::read(), VehicleType::HeightChangeMethod::read(), VehicleType::read(), Vehicle::read(), MapCoordinate3D::read(), MapCoordinate::read(), Properties::read(), IntRange::read(), Resources::read(), ResourceMatrix::read(), TerrainBits::read(), TerrainType::read(), TerrainType::Weather::read(), TerrainType::MoveMalus::read(), TerrainAccess::read(), TaskHibernatingContainer::read(), TaskContainer::read(), Surface::read(), Technology::read(), TechAdapterDependency::read(), TechAdapter::read(), TechDependency::read(), Player::read(), DiplomaticStateVector::read(), Password::read(), PackageRepository::read(), PackageData::read(), Package::PackageDependency::read(), Package::read(), ObjectType::read(), Object::read(), toldfont::read(), GameTransferMechanism::read(), MusicPlayList::read(), Poly_gon::read(), tpcxheader::read(), BI3TranslationTableLoader::read(), Bi3MapTranslationTable::read(), Bi3MapTranslationTable::Objecttranslataion::read(), Bi3MapTranslationTable::Terraincombixlat::read(), Bi3MapTranslationTable::Terrain2id::read(), ItemFiltrationSystem::DataLoader::read(), ItemFiltrationSystem::ItemFilter::read(), ItemRepositoryLoader< T >::read(), GameMap::ReplayInfo::read(), AiParameter::read(), AiValue::read(), AiThreat::read(), GameMap::ResourceTribute::read(), GameMap::read(), Event::read(), Mine::read(), DiscoverResources::ResourceViewState::read(), ContainerBaseType::TransportationIO::read(), ContainerBaseType::read(), ClipBoardBase::read(), BuildingType::read(), Building::read(), tfindfile::FileInfo::read(), AI::read(), AStar3D::PathPoint::read(), ActionContainer::read(), GameAction::read(), Research::read_struct(), Research::read_techs(), tgameloaders::readAI(), readBitset(), FileTransfer::readChildData(), readClassContainer(), readClassContainerStaticConstructor(), ViewRegistration::readData(), VehicleAttackAction::readData(), UnitFieldRegistration::readData(), UnitCommand::readData(), UnitAction::readData(), TransferControlCommand::readData(), TrainUnitCommand::readData(), SpawnUnit::readData(), SpawnObject::readData(), SpawnMine::readData(), SpawnBuilding::readData(), SetResourceProcessingRateCommand::readData(), ServiceCommand::readData(), RepairUnitCommand::readData(), RepairBuildingCommand::readData(), RenameContainerCommand::readData(), RemoveProductionLineCommand::readData(), RemoveObject::readData(), RemoveMine::readData(), RegisterUnitRFTarget::readData(), RecycleUnitCommand::readData(), ReactionFireSwitchCommand::readData(), PutObjectCommand::readData(), PutMineCommand::readData(), PowerGenerationSwitchCommand::readData(), MoveUnitCommand::readData(), MoveUnit::readData(), JumpDriveCommand::readData(), InternalAmmoTransferCommand::readData(), InflictDamage::readData(), GameMap::IDManager::readData(), AllEnemyBuildingsDestroyed::readData(), AllEnemyUnitsDestroyed::readData(), AllUnitsLost::readData(), AllBuildingsLost::readData(), Reinforcements::readData(), SetViewSharing::readData(), ChangePlayerState::readData(), ChangeDiplomaticStatus::readData(), AddProductionCapability::readData(), DisplayImmediateMessage::readData(), ChangeBuildingOwner::readData(), DisplayEllipse::readData(), NextMap::readData(), ChangeBuildingDamage::readData(), AddObject::readData(), MapChange::readData(), WeatherChange::readData(), DisplayMessage::readData(), ChangeGameParameter::readData(), WindChange::readData(), Action_Nothing::readData(), ResourceTribute::readData(), AnyUnitEntersPolygon::readData(), SpecificUnitEntersPolygon::readData(), EventTriggered::readData(), UnitTrigger::readData(), TurnPassed::readData(), DiscoverResources::readData(), DirectResearchCommand::readData(), DiplomacyCommand::readData(), DestructUnitCommand::readData(), DestructContainer::readData(), DestructBuildingCommand::readData(), ConvertContainer::readData(), ContainerCommand::readData(), ContainerAction::readData(), ConsumeResource::readData(), ConsumeAmmo::readData(), ConstructUnitCommand::readData(), ConstructBuildingCommand::readData(), Command::readData(), ChangeView::readData(), ChangeUnitProperty::readData(), ChangeUnitMovement::readData(), ChangeObjectProperty::readData(), ChangeDiplomaticState::readData(), ChangeContainerProperty::readData(), CargoMoveCommand::readData(), CancelResearchCommand::readData(), CampaignActionLogger::readData(), BuildProductionLineCommand::readData(), AttackCommand::readData(), tspfldloaders::readdissections(), tspfldloaders::readfields(), MemoryStreamStorage::readfromstream(), GameAction::readFromStream(), readLegacyNetworkData(), FieldAddressing::readMapModificationData(), tspfldloaders::readmessagelist(), tspfldloaders::readmessages(), readOldEvent(), readOldEventLists(), tspfldloaders::readoldevents(), readPointerContainer(), ClipBoardBase::readProperties(), readSDLPixelFormat(), AbstractTaskContainer::readStorage(), tncontainerstream::tncontainerstream(), RemoveObject::undoAction(), validateemlfile(), validatemapfile(), validatesavfile(), and versionTest().
| int tnstream::readWord | ( | void | ) | [virtual] |
Reads a 16 bit unsigned Integer. In the stream little-endian byte order is used and a translation is performed, if necessary.
Definition at line 291 of file basestrm.cpp.
References readdata2.
Referenced by findNextCampaignMap(), loadfont(), tsavegameloaders::loadgame(), tsavegameloaders::loadMapimageFromFile(), tnetworkloaders::loadnwgame(), Vehicle::newFromStream(), Building::newFromStream(), VehicleType::read(), Vehicle::read(), TerrainType::Weather::read(), Surface::read(), toldfont::read(), tpcxheader::read(), GameMap::read(), Building::read(), Research::read_struct(), tspfldloaders::readfields(), readrlepict(), validateemlfile(), validatemapfile(), and validatesavfile().
| char tnstream::readChar | ( | void | ) | [virtual] |
Reads a 8 bit unsigned Integer.
Definition at line 298 of file basestrm.cpp.
References readdata2.
Referenced by checkFileLoadability(), trunreplay::execnextreplaymove(), Vehicle::newFromStream(), Building::newFromStream(), VehicleType::read(), Vehicle::read(), TerrainType::Weather::read(), TerrainType::MoveMalus::read(), Surface::read(), toldfont::read(), tpcxheader::read(), GameMap::read(), BuildingType::read(), Building::read(), Research::read_struct(), readBitset(), tspfldloaders::readfields(), readLegacyNetworkData(), trunreplay::readnextaction(), readrlepict(), and trunreplay::run().
| void tnstream::writeBitset | ( | const std::bitset< N > & | bs | ) | [inline] |
Definition at line 116 of file basestreaminterface.h.
References N, writeChar(), and writeInt().
Referenced by ContainerBaseType::TransportationIO::write().
| void tnstream::readBitset | ( | std::bitset< N > & | bs | ) | [inline] |
Definition at line 124 of file basestreaminterface.h.
References N, readChar(), and readInt().
Referenced by ContainerBaseType::TransportationIO::read().
| float tnstream::readFloat | ( | void | ) | [virtual] |
Reads a flaot variable.
Definition at line 321 of file basestrm.cpp.
References readdata2, and SwapFloat().
Referenced by WeatherSystem::read(), WeatherArea::read(), VehicleType::read(), ResourceMatrix::read(), ObjectType::read(), and AI::read().
| void tnstream::writeInt | ( | int | i | ) | [virtual] |
Writes a 32 bit signed Integer. In the stream little-endian byte order is used and a translation is performed, if necessary.
Definition at line 356 of file basestrm.cpp.
References writedata2.
Referenced by ClipBoardBase::addBuilding(), ClipBoardBase::addUnit(), AutoProgressBar::close(), Event::read(), ObjectRemovalStrategy2::removeObject(), LogActionIntoReplayInfo::saveCommand(), tsavegameloaders::savegame(), tmaploaders::savemap(), savereplay(), WeatherSystem::write(), WeatherField::write(), WeatherArea::write(), VersionIdentifier::write(), VehicleType::HeightChangeMethod::write(), VehicleType::write(), Vehicle::write(), MapCoordinate3D::write(), MapCoordinate::write(), Properties::write(), IntRange::write(), Resources::write(), ResourceMatrix::write(), TerrainBits::write(), TerrainType::write(), TerrainType::Weather::write(), TerrainType::MoveMalus::write(), TerrainAccess::write(), TaskHibernatingContainer::write(), TaskContainer::write(), Surface::write(), Research::write(), Technology::write(), TechAdapterDependency::write(), TechAdapter::write(), TechDependency::write(), Player::write(), DiplomaticStateVector::write(), Password::write(), PackageRepository::write(), PackageData::write(), Package::PackageDependency::write(), Package::write(), ObjectType::write(), Object::write(), GameTransferMechanism::write(), MusicPlayList::write(), Poly_gon::write(), tpcxheader::write(), BI3TranslationTableLoader::write(), Bi3MapTranslationTable::write(), Bi3MapTranslationTable::Objecttranslataion::write(), Bi3MapTranslationTable::Terraincombixlat::write(), Bi3MapTranslationTable::Terrain2id::write(), ItemFiltrationSystem::DataLoader::write(), ItemFiltrationSystem::ItemFilter::write(), FileCache::write(), ItemRepositoryLoader< T >::write(), GameMap::ReplayInfo::write(), AiParameter::write(), AiValue::write(), AiThreat::write(), GameMap::ResourceTribute::write(), GameMap::write(), Event::write(), Mine::write(), DiscoverResources::ResourceViewState::write(), ContainerBaseType::TransportationIO::write(), ContainerBaseType::write(), ClipBoardBase::write(), BuildingType::write(), Building::write(), tfindfile::FileInfo::write(), AI::write(), AStar3D::PathPoint::write(), ActionContainer::write(), GameAction::write(), tgameloaders::writeAI(), writeBitset(), FileTransfer::writeChildData(), writeClassContainer(), ViewRegistration::writeData(), VehicleAttackAction::writeData(), UnitFieldRegistration::writeData(), UnitCommand::writeData(), UnitAction::writeData(), TransferControlCommand::writeData(), TrainUnitCommand::writeData(), SpawnUnit::writeData(), SpawnObject::writeData(), SpawnMine::writeData(), SpawnBuilding::writeData(), SetResourceProcessingRateCommand::writeData(), ServiceCommand::writeData(), RepairUnitCommand::writeData(), RepairBuildingCommand::writeData(), RenameContainerCommand::writeData(), RemoveProductionLineCommand::writeData(), RemoveObject::writeData(), RemoveMine::writeData(), RegisterUnitRFTarget::writeData(), RecycleUnitCommand::writeData(), ReactionFireSwitchCommand::writeData(), PutObjectCommand::writeData(), PutMineCommand::writeData(), PowerGenerationSwitchCommand::writeData(), MoveUnitCommand::writeData(), MoveUnit::writeData(), JumpDriveCommand::writeData(), InternalAmmoTransferCommand::writeData(), InflictDamage::writeData(), GameMap::IDManager::writeData(), AllEnemyBuildingsDestroyed::writeData(), AllEnemyUnitsDestroyed::writeData(), AllUnitsLost::writeData(), AllBuildingsLost::writeData(), Reinforcements::writeData(), AddResources::writeData(), SetViewSharing::writeData(), ChangePlayerState::writeData(), ChangeDiplomaticStatus::writeData(), AddProductionCapability::writeData(), DisplayImmediateMessage::writeData(), ChangeBuildingOwner::writeData(), DisplayEllipse::writeData(), NextMap::writeData(), ChangeBuildingDamage::writeData(), RemoveAllObjects::writeData(), AddObject::writeData(), MapChange::writeData(), WeatherChange::writeData(), DisplayMessage::writeData(), ChangeGameParameter::writeData(), WindChange::writeData(), Action_Nothing::writeData(), ResourceTribute::writeData(), AnyUnitEntersPolygon::writeData(), SpecificUnitEntersPolygon::writeData(), EventTriggered::writeData(), UnitTrigger::writeData(), PositionTrigger::writeData(), TurnPassed::writeData(), TriggerNothing::writeData(), DiscoverResources::writeData(), DirectResearchCommand::writeData(), DiplomacyCommand::writeData(), DestructUnitCommand::writeData(), DestructContainer::writeData(), DestructBuildingCommand::writeData(), ConvertContainer::writeData(), ContainerCommand::writeData(), ContainerAction::writeData(), ConsumeResource::writeData(), ConsumeAmmo::writeData(), ConstructUnitCommand::writeData(), ConstructBuildingCommand::writeData(), Command::writeData(), ChangeView::writeData(), ChangeUnitProperty::writeData(), ChangeUnitMovement::writeData(), ChangeObjectProperty::writeData(), ChangeDiplomaticState::writeData(), ChangeContainerProperty::writeData(), CargoMoveCommand::writeData(), CancelResearchCommand::writeData(), CampaignActionLogger::writeData(), BuildProductionLineCommand::writeData(), AttackCommand::writeData(), writeDefaultPixelFormat(), tspfldloaders::writedissections(), tspfldloaders::writefields(), FieldAddressing::writeMapModificationData(), writemaptostream(), tspfldloaders::writemessagelist(), tspfldloaders::writemessages(), writePointerContainer(), AbstractTaskContainer::writeStorage(), and MemoryStreamStorage::writetostream().
| void tnstream::writeInt | ( | unsigned int | i | ) | [virtual] |
| void tnstream::writeInt | ( | bool | b | ) |
| void tnstream::writeWord | ( | int | w | ) | [virtual] |
Writes a 16 bit unsigned Integer. In the stream little-endian byte order is used and a translation is performed, if necessary.
Definition at line 362 of file basestrm.cpp.
References writedata2.
Referenced by tsavegameloaders::savegame(), tmaploaders::savemap(), VehicleType::write(), Vehicle::write(), Surface::write(), tpcxheader::write(), GameMap::write(), Building::write(), and writeImage().
| void tnstream::writeChar | ( | char | c | ) | [virtual] |
Writes a 8 bit unsigned Integer.
Definition at line 368 of file basestrm.cpp.
References writedata2.
Referenced by LogActionIntoReplayInfo::saveCommand(), VehicleType::write(), Vehicle::write(), TerrainType::Weather::write(), Surface::write(), tpcxheader::write(), GameMap::write(), BuildingType::write(), Building::write(), writeBitset(), tspfldloaders::writefields(), writeImage(), and writepcx().
| void tnstream::writeFloat | ( | float | f | ) | [virtual] |
Write a floating point variable.
Definition at line 373 of file basestrm.cpp.
References writedata2.
Referenced by WeatherSystem::write(), WeatherArea::write(), ResourceMatrix::write(), ObjectType::write(), and AI::write().
| void tnstream::writerlepict | ( | const void * | buf | ) | [virtual] |
Writes an image to the stream and compresses it using RLE.
Definition at line 236 of file basestrm.cpp.
References writeImage().
| void tnstream::writeImage | ( | const void * | buf, | |
| bool | compress = true | |||
| ) | [virtual] |
Writes an image to the stream.
Definition at line 241 of file basestrm.cpp.
References compressrle(), trleheader::id, trleheader::rle, trleheader::size, writeChar(), writedata(), writeWord(), trleheader::x, and trleheader::y.
Referenced by writerlepict().
| void tnstream::readrlepict | ( | void ** | pnter, | |
| bool | allocated, | |||
| int * | size | |||
| ) | [virtual] |
Writes an RLE compressed or uncompressed image from the stream.
| pnter | Pointer to a void* , which will contain the new image. | |
| allocated | If false, a sufficient amount of memory will be allocated for the image. If true it is assumed that a sufficiently large amount of memory has already been allocated. | |
| size | Will contain the size of the image. Must not be NULL. |
Definition at line 202 of file basestrm.cpp.
References trleheader::id, readChar(), readdata(), readWord(), trleheader::rle, trleheader::size, trleheader::x, and trleheader::y.
Referenced by UnitPropertyEditor::init(), and loadcursor().
| ASCString tnstream::getDeviceName | ( | ) | [virtual] |
returns the name of the stream.
Definition at line 269 of file basestrm.cpp.
References devicename.
Referenced by tn_file_buf_stream::get_time(), tn_c_lzw_filestream::getArchive(), PropertyWritingContainer::getFileName(), tn_file_buf_stream::getstreamsize(), tsavegameloaders::loadgame(), tsavegameloaders::loadMapimageFromFile(), MemoryStreamCopy::MemoryStreamCopy(), Building::newFromStream(), PropertyWritingContainer::PropertyWritingContainer(), VehicleType::read(), TerrainType::read(), Technology::read(), TechAdapterDependency::read(), TechAdapter::read(), TechDependency::read(), Bi3MapTranslationTable::Terrain2id::read(), ItemFiltrationSystem::ItemFilter::read(), tfindfile::FileInfo::read(), tn_file_buf_stream::readbuffer(), tnbufstream::readdata(), MemoryStreamCopy::readdata(), TextFormatParser::run(), tn_file_buf_stream::seek(), MemoryStreamCopy::seek(), seek(), tfindfile::tfindfile(), tn_c_lzw_filestream::tn_c_lzw_filestream(), tn_file_buf_stream::writebuffer(), tnbufstream::writedata(), MemoryStreamCopy::writedata(), and tn_file_buf_stream::~tn_file_buf_stream().
| ASCString tnstream::getLocation | ( | ) | [virtual] |
returns the location of the stream.
This may be a complete english sentence describing how the stream (usually a file) can be found. Should only be used for informing the user.
Reimplemented in MemoryStreamCopy, and tn_c_lzw_filestream.
Definition at line 274 of file basestrm.cpp.
References devicename.
Referenced by TextFormatParser::error(), PropertyWritingContainer::getLocation(), PropertyWritingContainer::PropertyWritingContainer(), VehicleType::read(), TaskHibernatingContainer::read(), Surface::read(), ObjectType::read(), Poly_gon::read(), ItemRepositoryLoader< T >::read(), ContainerBaseType::TransportationIO::read(), BuildingType::read(), Research::read_struct(), readClassContainer(), readClassContainerStaticConstructor(), readOldEventLists(), readSDLPixelFormat(), AbstractTaskContainer::readStorage(), readString(), TextFormatParser::run(), and versionTest().
| ASCString tnstream::getArchive | ( | ) | [virtual] |
returns the archive name if the stream is located inside an archive; or "" if not.
Reimplemented in tn_c_lzw_filestream.
Definition at line 279 of file basestrm.cpp.
Referenced by PropertyWritingContainer::getArchive(), and TextFormatParser::run().
| void tnstream::seek | ( | int | newpos | ) | [virtual] |
Sets the stream pointer to a new location. An exception is thrown if the stream does not support seeking.
Reimplemented in MemoryStreamCopy, and tn_file_buf_stream.
Definition at line 197 of file basestrm.cpp.
References getDeviceName().
| virtual int tnstream::getSize | ( | void | ) | [inline, virtual] |
returns the size of the stream or -1 if the stream does not have a size
Reimplemented in MemoryStreamCopy, tn_c_lzw_filestream, and tn_file_buf_stream.
Definition at line 187 of file basestreaminterface.h.
ASCString tnstream::devicename [protected] |
Definition at line 189 of file basestreaminterface.h.
Referenced by getDeviceName(), MemoryStreamCopy::getLocation(), getLocation(), MemoryStreamCopy::MemoryStreamCopy(), tn_c_lzw_filestream::tn_c_lzw_filestream(), and tn_file_buf_stream::tn_file_buf_stream().
1.5.1