| checkfield(const MapCoordinate3D &pos, Vehicle *&eht, MapDisplayInterface *md) | treactionfirereplay | [virtual] |
| finalCheck(MapDisplayInterface *md, int currentPlayer) | treactionfirereplay | [inline, virtual] |
| init(Vehicle *eht, const AStar3D::Path &fieldlist) | treactionfirereplay | [virtual] |
| num | treactionfirereplay | [protected] |
| replay | treactionfirereplay | [protected] |
| treactionfirereplay(void) | treactionfirereplay | |
| unit | treactionfirereplay | [protected] |
| ~treactionfire() | treactionfire | [inline, virtual] |
| ~treactionfirereplay() | treactionfirereplay |
1.4.2