#include <reactionfire.h>
Inheritance diagram for treactionfirereplay:

Public Member Functions | |
| treactionfirereplay (void) | |
| ~treactionfirereplay () | |
| virtual int | checkfield (const MapCoordinate3D &pos, Vehicle *&eht, MapDisplayInterface *md) |
| virtual void | init (Vehicle *eht, const AStar3D::Path &fieldlist) |
| virtual int | finalCheck (MapDisplayInterface *md, int currentPlayer) |
Protected Attributes | |
| int | num |
| dynamic_array< treactionfire_replayinfo * > | replay |
| Vehicle * | unit |
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Definition at line 39 of file reactionfire.cpp. |
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Definition at line 130 of file reactionfire.cpp. |
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Implements treactionfire. Definition at line 67 of file reactionfire.h. |
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Implements treactionfire. Definition at line 45 of file reactionfire.cpp. References trunreplay::getnextreplayinfo(), num, replay, runreplay, trunreplay::status, and unit. |
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Definition at line 59 of file reactionfire.h. Referenced by checkfield(), init(), treactionfirereplay(), and ~treactionfirereplay(). |
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Definition at line 60 of file reactionfire.h. Referenced by checkfield(), init(), and ~treactionfirereplay(). |
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Definition at line 61 of file reactionfire.h. Referenced by checkfield(), init(), and treactionfirereplay(). |
1.4.2