#include <loaders.h>
Inheritance diagram for tspfldloaders:

Public Member Functions | |
| void | readoldevents (void) |
| void | writedissections (void) |
| void | readdissections (void) |
| void | readLegacyNetwork (void) |
| virtual void | initmap (void)=0 |
| void | writemap (void) |
| void | readmap (void) |
| void | writefields (void) |
| void | readfields (void) |
| void | writemessages (void) |
| void | writemessagelist (MessagePntrContainer &lst) |
| void | readmessages (void) |
| void | readmessagelist (MessagePntrContainer &lst) |
| void | chainitems (GameMap *actmap) |
| void | setplayerexistencies (void) |
| virtual | ~tspfldloaders () |
| tspfldloaders (void) | |
Public Attributes | |
| pnstream | stream |
| GameMap * | spfld |
Static Public Attributes | |
| static SigC::Signal1< void, GameMap * > | mapLoaded |
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Definition at line 860 of file loaders.cpp. References spfld. |
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Definition at line 854 of file loaders.cpp. References spfld. |
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Definition at line 834 of file loaders.cpp. References tfield::setparams(). Referenced by tsavegameloaders::loadgame(), and tnetworkloaders::loadnwgame(). |
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Implemented in tgameloaders. |
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Definition at line 124 of file loaders.cpp. References Player::__dissectionsToLoad, Player::dissections, Player::Dissection::fzt, Player::Dissection::num, Player::Dissection::orgpoints, GameMap::player, Player::Dissection::points, tnstream::readInt(), spfld, stream, Player::Dissection::tech, technologyRepository, and vehicleTypeRepository. Referenced by tsavegameloaders::loadgame(), and tnetworkloaders::loadnwgame(). |
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Definition at line 438 of file loaders.cpp. References GameMap::___loadLegacyNetwork, readLegacyNetworkData(), spfld, and stream. Referenced by tsavegameloaders::loadgame(), and tnetworkloaders::loadnwgame(). |
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Definition at line 385 of file loaders.cpp. References GameMap::read(), spfld, and stream. Referenced by findNextCampaignMap(), tsavegameloaders::loadgame(), and tnetworkloaders::loadnwgame(). |
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Definition at line 251 of file loaders.cpp. References GameMap::messages, tnstream::readInt(), spfld, stream, and warning(). Referenced by readmessages(). |
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Definition at line 333 of file loaders.cpp. References GameMap::loadOldEvents, tnstream::readInt(), spfld, and stream. Referenced by tsavegameloaders::loadgame(), and tnetworkloaders::loadnwgame(). |
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Definition at line 156 of file loaders.cpp. References Player::dissections, GameMap::player, spfld, stream, and tnstream::writeInt(). Referenced by tsavegameloaders::savegame(), and tnetworkloaders::savenwgame(). |
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Definition at line 363 of file loaders.cpp. References checkForUniqueUnitIDs(), displaymessage(), spfld, stream, and GameMap::write(). Referenced by tsavegameloaders::savegame(), tmaploaders::savemap(), and tnetworkloaders::savenwgame(). |
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Definition at line 234 of file loaders.cpp. References stream, and tnstream::writeInt(). Referenced by writemessages(). |
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Definition at line 188 of file loaders.cpp. References GameMap::gameJournal, GameMap::messages, messageVersion, GameMap::newJournal, Player::oldmessage, GameMap::player, Player::sentmessage, spfld, stream, Player::unreadmessage, GameMap::unsentmessage, tnstream::writeInt(), writemessagelist(), and tnstream::writeString(). Referenced by tsavegameloaders::savegame(), and tnetworkloaders::savenwgame(). |
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Definition at line 851 of file loaders.cpp. Referenced by tsavegameloaders::loadgame(), tnetworkloaders::loadnwgame(), and main(). |
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1.4.2