| _attackingunit | UnitAttacksSomething | [protected] |
| av | tfight | |
| calc(void) | tfight | |
| defense_defensebonus(int defensebonus) | AttackFormula | |
| defense_experience(int experience) | AttackFormula | |
| dist | tfight | [protected] |
| dv | tfight | |
| getAttackingPlayer() | tunitattacksobject | [inline, virtual] |
| getAttackingUnit() | UnitAttacksSomething | [inline] |
| getDefendingPlayer() | tunitattacksobject | [inline, virtual] |
| getHemmingFactor(int relDir) | AttackFormula | [static] |
| getTarget() | tunitattacksobject | [inline] |
| setresult(void) | tunitattacksobject | [virtual] |
| setup(Vehicle *attackingunit, int obj_x, int obj_y, int weapon) | tunitattacksobject | |
| strength_attackbonus(int abonus) | AttackFormula | |
| strength_damage(int damage) | AttackFormula | |
| strength_experience(int experience) | AttackFormula | |
| strength_hemming(int ax, int ay, Vehicle *d_eht) | AttackFormula | |
| tfight(void) | tfight | [protected] |
| tunitattacksobject(Vehicle *attackingunit, int obj_x, int obj_y, int weapon=-1) | tunitattacksobject | |
| visit(FightVisitor &visitor) | tunitattacksobject | [inline, virtual] |
| ~AttackFormula() | AttackFormula | [inline, virtual] |