command.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef CommandH
00023 #define CommandH
00024 
00025 #include "action.h"
00026 
00114 class Command : public GameAction {
00115    public:
00116       enum State { Planned,    
00117                    Evaluated, 
00118                    SetUp, 
00119                    Run,           
00120                    Finished,      
00121                    Failed };
00122    private:
00123       State state;
00124    public:
00125       State getState() const { return state; };
00126       
00127       virtual ASCString getCommandString() const = 0;
00128       
00129       ActionResult redo( const Context& context );
00130       
00132       virtual vector<MapCoordinate> getCoordinates() const;
00133       
00134    protected:
00135       Command( GameMap* gamemap );
00136       
00137       void setState( State state );
00138       
00139       virtual ActionResult go ( const Context& context ) = 0; 
00140       
00141       virtual ActionResult runAction( const Context& context ) ;
00142       virtual ActionResult undoAction( const Context& context );
00143       
00144       virtual void readData ( tnstream& stream );
00145       virtual void writeData ( tnstream& stream ) const;
00146             
00147       virtual ActionResult checkExecutionPrecondition() const;
00148       
00149 };
00150 
00151 #endif
00152 

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