00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef ConstructBuildingCommandH 00023 #define ConstructBuildingCommandH 00024 00025 #include "unitcommand.h" 00026 00027 #include "../typen.h" 00028 #include "../objects.h" 00029 #include "../mapfield.h" 00030 00031 00032 class ConstructBuildingCommand : public UnitCommand { 00033 00034 public: 00035 static bool avail ( const Vehicle* eht ); 00036 private: 00037 MapCoordinate target; 00038 int buildingTypeID; 00039 00040 void fieldChecker( const MapCoordinate& pos ); 00041 00042 ConstructBuildingCommand( GameMap* map ) : UnitCommand( map ) {}; 00043 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00044 00045 Resources getProductionCost( const BuildingType* bld ) const; 00046 00047 protected: 00048 void readData ( tnstream& stream ); 00049 void writeData ( tnstream& stream ) const; 00050 00051 GameActionID getID() const; 00052 ASCString getDescription() const; 00053 00054 bool buildingFits( const MapCoordinate& entry ); 00055 00056 public: 00057 ConstructBuildingCommand ( Vehicle* unit ); 00058 00059 ActionResult go ( const Context& context ); 00060 ASCString getCommandString() const; 00061 00062 00063 class Lack { 00064 int value; 00065 public: 00066 Lack() : value(0) {}; 00067 Lack( int value ) { this->value = value; }; 00068 enum Prerequisites { Energy = 1, Material = 2, Fuel = 4, Research = 8, Level = 0x10 }; 00069 bool ok() const { return value == 0 ; }; 00070 int getValue() const { return value; }; 00071 }; 00072 00073 class ProductionEntry { 00074 public: 00075 const BuildingType* type; 00076 Resources cost; 00077 ConstructBuildingCommand::Lack prerequisites; 00078 ProductionEntry() : type(NULL) {}; 00079 ProductionEntry(const BuildingType* type, const Resources& cost, ConstructBuildingCommand::Lack prerequisites ) { 00080 this->type = type; 00081 this->cost = cost; 00082 this->prerequisites = prerequisites; 00083 } 00084 }; 00085 00086 typedef vector<ConstructBuildingCommand::ProductionEntry> Producables; 00087 Lack buildingProductionPrerequisites( const BuildingType* type ) const; 00088 Producables getProduceableBuildings(); 00089 00090 00091 00092 void setBuildingType( const BuildingType* type ); 00093 00094 00095 vector<MapCoordinate> getFields(); 00096 bool isFieldUsable( const MapCoordinate& pos ); 00097 00098 Building* getProducedBuilding(); 00099 00100 void setTargetPosition( const MapCoordinate& pos ); 00101 }; 00102 00103 #endif 00104
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