consumeammo.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef consumeAmmoH
00023 #define consumeAmmoH
00024 
00025 
00026 #include "containeraction.h"
00027 
00028 
00029 class ConsumeAmmo : public ContainerAction {
00030       int ammoType;
00031       int slot;
00032       int count;
00033       
00034       int resultingAmmount;
00035       
00036       bool produceAmmo;
00037       int produced;
00038       
00039       ConsumeAmmo( GameMap* map ) : ContainerAction( map ), produceAmmo(false), produced(0) {};
00040       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00041 
00046       int produce( int num, const Context& context, bool queryOnly );
00047       
00048    public:
00049       ConsumeAmmo( ContainerBase* veh, int ammoType, int slot, int count );
00050       
00051       ASCString getDescription() const;
00052       
00055       void setAmmoProduction( bool prod );
00056       
00057    protected:
00058       virtual GameActionID getID() const;
00059       
00060       virtual ActionResult runAction( const Context& context );
00061       virtual ActionResult undoAction( const Context& context );
00062       virtual ActionResult postCheck();
00063       
00064       virtual void readData ( tnstream& stream );
00065       virtual void writeData ( tnstream& stream ) const;
00066       
00067 };
00068 
00069 #endif
00070 

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