Advanced Strategic Command
context.cpp
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 #include <string>
22 #include "context.h"
23 
25  : gamemap(NULL),
26  actingPlayer(NULL),
27  parentAction(NULL),
28  display(NULL),
29  viewingPlayer(-1),
30  actionContainer(NULL)
31 {
32 }
33 
34 Context::Context( const Context& context, GameAction* action )
35 {
36  gamemap = context.gamemap;
37  actingPlayer = context.actingPlayer;
38  parentAction = action;
39  display = context.display;
40  viewingPlayer = context.viewingPlayer;
41  actionContainer = NULL;
42 }
Player * actingPlayer
Definition: context.h:37
Context()
Definition: context.cpp:24
GameAction * parentAction
Definition: context.h:38
int viewingPlayer
Definition: context.h:40
MapDisplayInterface * display
Definition: context.h:39
GameMap * gamemap
Definition: context.h:36
ActionContainer * actionContainer
Definition: context.h:41
A GameAction is an modification of something on a map.
Definition: action.h:45