context.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef contextH
00023 #define contextH
00024 
00025 class GameMap;
00026 class Player;
00027 class GameAction;
00028 class MapDisplayInterface;
00029 class ActionContainer;
00030 
00031 class Context {
00032    public:
00033       Context();
00034       Context( const Context& context, GameAction* action );
00035       
00036       GameMap* gamemap;
00037       Player* actingPlayer;
00038       GameAction* parentAction;
00039       MapDisplayInterface* display;
00040       int viewingPlayer;
00041       ActionContainer* actionContainer;
00042 };
00043 
00044 #endif
00045 

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