Advanced Strategic Command
context.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef contextH
23 #define contextH
24 
25 class GameMap;
26 class Player;
27 class GameAction;
29 class ActionContainer;
30 
31 class Context {
32  public:
33  Context();
34  Context( const Context& context, GameAction* action );
35 
42 };
43 
44 #endif
45 
Player * actingPlayer
Definition: context.h:37
Context()
Definition: context.cpp:24
GameAction * parentAction
Definition: context.h:38
int viewingPlayer
Definition: context.h:40
MapDisplayInterface * display
Definition: context.h:39
GameMap * gamemap
Definition: context.h:36
ActionContainer * actionContainer
Definition: context.h:41
the different players in ASC. There may be 8 players (0..7) and neutral units (8) ...
Definition: player.h:99
A GameAction is an modification of something on a map.
Definition: action.h:45
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182