contextutils.cpp

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.org
00003      Copyright (C) 1994-2010  Martin Bickel
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 #include "contextutils.h"
00022 #include "gamemap.h"
00023 
00024             
00026 ReplayContext createFollowerContext( GameMap* gamemap )
00027 {
00028    ReplayContext context;
00029    // Context context;
00030    // context.display = new ReplayMapDisplay( &getDefaultMapDisplay() );
00031    
00032    context.gamemap = gamemap;
00033    context.actingPlayer = &gamemap->getPlayer( gamemap->actplayer );
00034    context.parentAction = NULL;
00035    context.viewingPlayer = gamemap->getPlayerView(); 
00036    context.actionContainer = &gamemap->actions;
00037    return context;   
00038 }
00039 
00040 Context createContext( GameMap* gamemap )
00041 {
00042    Context context;
00043    
00044    context.gamemap = gamemap;
00045    context.actingPlayer = &gamemap->getPlayer( gamemap->actplayer );
00046    context.parentAction = NULL;
00047    context.display = &getDefaultMapDisplay();
00048    context.viewingPlayer = gamemap->getPlayerView(); 
00049    context.actionContainer = &gamemap->actions;
00050    return context;   
00051 }
00052 
00053 ReplayContext::ReplayContext() 
00054    : Context(), repDisplay( &getDefaultMapDisplay() )
00055 {
00056    display= &repDisplay;
00057 }
00058 

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