Advanced Strategic Command
contextutils.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.org
3  Copyright (C) 1994-2010 Martin Bickel
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 #ifndef contextutilsH
22 #define contextutilsH
23 
24 #include "actions/context.h"
25 #include "replaymapdisplay.h"
26 
29  ReplayMapDisplay repDisplay;
30  Context context;
31  public:
32  ReplayContext( GameMap* gamemap );
34 };
35 
36 extern Context createContext( GameMap* gamemap );
37 
38 
39 #endif
Context & getContext()
ReplayContext(GameMap *gamemap)
creates a context that will move the map so that any action can be seen by the user ...
Definition: contextutils.h:28
Context createContext(GameMap *gamemap)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182