00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef DestructBuildingCommandH 00023 #define DestructBuildingCommandH 00024 00025 #include "unitcommand.h" 00026 00027 #include "../typen.h" 00028 #include "../objects.h" 00029 #include "../mapfield.h" 00030 00031 00032 class DestructBuildingCommand : public UnitCommand { 00033 00034 public: 00035 static bool avail ( const Vehicle* eht ); 00036 private: 00037 MapCoordinate target; 00038 00039 void fieldChecker( const MapCoordinate& pos ); 00040 00041 map<MapCoordinate,vector<int> > unitsConstructable; 00042 00043 DestructBuildingCommand( GameMap* map ) : UnitCommand( map ) {}; 00044 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00045 00046 Resources getDestructionCost(const Building* bld) const; 00047 00048 protected: 00049 void readData ( tnstream& stream ); 00050 void writeData ( tnstream& stream ) const; 00051 00052 GameActionID getID() const; 00053 ASCString getDescription() const; 00054 00055 bool buildingFits( const MapCoordinate& entry ); 00056 00057 public: 00058 DestructBuildingCommand ( Vehicle* unit ); 00059 00060 ActionResult go ( const Context& context ); 00061 ASCString getCommandString() const; 00062 00063 vector<MapCoordinate> getFields(); 00064 bool isFieldUsable( const MapCoordinate& pos ); 00065 00066 void setTargetPosition( const MapCoordinate& pos ); 00067 }; 00068 00069 #endif 00070
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