Advanced Strategic Command
destructbuildingcommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef DestructBuildingCommandH
23 #define DestructBuildingCommandH
24 
25 #include "unitcommand.h"
26 
27 #include "../typen.h"
28 #include "../objects.h"
29 #include "../mapfield.h"
30 
31 
33 
34  public:
35  static bool avail ( const Vehicle* eht );
36  private:
37  MapCoordinate target;
38 
39  void fieldChecker( const MapCoordinate& pos );
40 
41  map<MapCoordinate,vector<int> > unitsConstructable;
42 
43  DestructBuildingCommand( GameMap* map ) : UnitCommand( map ) {};
44  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
45 
46  Resources getDestructionCost(const Building* bld) const;
47 
48  protected:
49  void readData ( tnstream& stream );
50  void writeData ( tnstream& stream ) const;
51 
52  GameActionID getID() const;
53  ASCString getDescription() const;
54 
55  bool buildingFits( const MapCoordinate& entry );
56 
57  public:
59 
60  ActionResult go ( const Context& context );
62 
63  vector<MapCoordinate> getFields();
64  bool isFieldUsable( const MapCoordinate& pos );
65 
66  void setTargetPosition( const MapCoordinate& pos );
67 };
68 
69 #endif
70 
void setTargetPosition(const MapCoordinate &pos)
int GameActionID
Definition: action.h:35
void writeData(tnstream &stream) const
The interface for all kinds of IO stream.
UnitCommand(GameMap *map)
Definition: unitcommand.cpp:44
bool isFieldUsable(const MapCoordinate &pos)
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
vector< MapCoordinate > getFields()
bool buildingFits(const MapCoordinate &entry)
void readData(tnstream &stream)
Coordinate on the twodimensional map.
Definition: typen.h:202
static bool avail(const Vehicle *eht)
ActionResult go(const Context &context)
An actual building on the map, which references a BuildingType Buildings have an owner,.
Definition: buildings.h:38
A GameAction is an modification of something on a map.
Definition: action.h:45
Resources are basically the currency of ASC.
Definition: typen.h:97
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182