destructcontainer.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef destructContainerH
00023 #define destructContainerH
00024 
00025 
00026 #include "containeraction.h"
00027 
00028 #include "../typen.h"
00029 
00030 class DestructContainer : public ContainerAction {
00031    
00032       bool building;  
00033 
00035       enum FieldRegistration { NONE, FIRST, SECOND, CARRIER } fieldRegistration;
00036 
00037       MemoryStreamStorage* unitBuffer;
00038       
00039       int hostingCarrier;
00040       int cargoSlot;
00041       bool suppressWreckage;
00042       bool hadViewOnMap;
00043       
00044       DestructContainer( GameMap* map ) : ContainerAction( map ), unitBuffer(NULL), hostingCarrier(0), cargoSlot(-1), suppressWreckage(false) {};
00045       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00046      
00047    public:
00048       DestructContainer( ContainerBase* container, bool suppressWreckage = false );
00049       
00050       ASCString getDescription() const;
00051       
00052       ~DestructContainer();
00053       
00054    protected:
00055       virtual GameActionID getID() const;
00056       
00057       virtual ActionResult runAction( const Context& context );
00058       virtual ActionResult undoAction( const Context& context );
00059       
00060       virtual void readData ( tnstream& stream );
00061       virtual void writeData ( tnstream& stream ) const;
00062       
00063 };
00064 
00065 #endif
00066 

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