Advanced Strategic Command
destructcontainer.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef destructContainerH
23 #define destructContainerH
24 
25 
26 #include "containeraction.h"
27 
28 #include "../typen.h"
29 
31 
32  bool building;
33 
35  enum FieldRegistration { NONE, FIRST, SECOND, CARRIER } fieldRegistration;
36 
37  MemoryStreamStorage* unitBuffer;
38 
39  int hostingCarrier;
40  int cargoSlot;
41  bool suppressWreckage;
42  bool hadViewOnMap;
43 
44  DestructContainer( GameMap* map ) : ContainerAction( map ), unitBuffer(NULL), hostingCarrier(0), cargoSlot(-1), suppressWreckage(false) {};
45  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
46 
47  public:
48  DestructContainer( ContainerBase* container, bool suppressWreckage = false );
49 
50  ASCString getDescription() const;
51 
53 
54  protected:
55  virtual GameActionID getID() const;
56 
57  virtual ActionResult runAction( const Context& context );
58  virtual ActionResult undoAction( const Context& context );
59 
60  virtual void readData ( tnstream& stream );
61  virtual void writeData ( tnstream& stream ) const;
62 
63 };
64 
65 #endif
66 
An in-memory storage of streamed data.
Definition: basestrm.h:172
virtual void writeData(tnstream &stream) const
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
int GameActionID
Definition: action.h:35
virtual void readData(tnstream &stream)
virtual GameActionID getID() const
The interface for all kinds of IO stream.
virtual ActionResult undoAction(const Context &context)
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
ContainerAction(ContainerBase *container)
virtual ActionResult runAction(const Context &context)
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
A GameAction is an modification of something on a map.
Definition: action.h:45
ASCString getDescription() const
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182