00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef DiplomacyCommandH 00023 #define DiplomacyCommandH 00024 00025 #include "command.h" 00026 #include "../player.h" 00027 00029 class DiplomacyCommand : public Command { 00030 private: 00031 int actingPlayer; 00032 vector<int> generatedMessages; 00033 bool sneak; 00034 DiplomaticStates newState; 00035 int towardsPlayer; 00036 00037 void sendMessage( int to, const ASCString& body ); 00038 00039 void immediateTwoWayChange( DiplomaticStates newState, const Context& context ); 00040 00041 DiplomacyCommand( GameMap* map ); 00042 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00043 00044 void deleteMessage( int id, MessagePntrContainer& list ) ; 00045 void deleteMessage( int id ); 00046 00047 protected: 00048 00049 GameActionID getID() const; 00050 ASCString getDescription() const; 00051 00052 ActionResult go ( const Context& context ); 00053 00054 ActionResult undoAction( const Context& context ); 00055 00056 void readData ( tnstream& stream ); 00057 void writeData ( tnstream& stream ) const; 00058 00059 public: 00060 DiplomacyCommand( Player& player ); 00061 00062 void sneakAttack( Player& enemy ); 00063 void newstate( DiplomaticStates state, Player& towards ); 00064 00065 ASCString getCommandString() const ; 00066 00067 }; 00068 00069 00070 #endif 00071
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