diplomacycommand.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef DiplomacyCommandH
00023 #define DiplomacyCommandH
00024 
00025 #include "command.h"
00026 #include "../player.h"
00027 
00029 class DiplomacyCommand : public Command {
00030    private:
00031       int actingPlayer;
00032       vector<int> generatedMessages;
00033       bool sneak;
00034       DiplomaticStates newState;
00035       int towardsPlayer;
00036       
00037       void sendMessage( int to, const ASCString& body );
00038 
00039       void immediateTwoWayChange( DiplomaticStates newState, const Context& context );
00040       
00041       DiplomacyCommand( GameMap* map );
00042       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00043       
00044       void deleteMessage( int id, MessagePntrContainer& list ) ;
00045       void deleteMessage( int id );
00046       
00047    protected:
00048       
00049       GameActionID getID() const;
00050       ASCString getDescription() const;
00051       
00052       ActionResult go ( const Context& context ); 
00053       
00054       ActionResult undoAction( const Context& context );
00055       
00056       void readData ( tnstream& stream );
00057       void writeData ( tnstream& stream ) const;
00058      
00059    public:
00060       DiplomacyCommand( Player& player );
00061       
00062       void sneakAttack( Player& enemy );
00063       void newstate( DiplomaticStates state, Player& towards );
00064       
00065       ASCString getCommandString() const ;
00066       
00067 };
00068 
00069 
00070 #endif
00071 

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