Advanced Strategic Command
diplomacycommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef DiplomacyCommandH
23 #define DiplomacyCommandH
24 
25 #include "command.h"
26 #include "../player.h"
27 
29 class DiplomacyCommand : public Command {
30  private:
31  int actingPlayer;
32  vector<int> generatedMessages;
33  bool sneak;
34  DiplomaticStates newState;
35  int towardsPlayer;
36 
37  void sendMessage( int to, const ASCString& body );
38 
39  void immediateTwoWayChange( DiplomaticStates newState, const Context& context );
40 
41  DiplomacyCommand( GameMap* map );
42  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
43 
44  void deleteMessage( int id, MessagePntrContainer& list ) ;
45  void deleteMessage( int id );
46 
47  protected:
48 
49  GameActionID getID() const;
50  ASCString getDescription() const;
51 
52  ActionResult go ( const Context& context );
53 
54  ActionResult undoAction( const Context& context );
55 
56  void readData ( tnstream& stream );
57  void writeData ( tnstream& stream ) const;
58 
59  public:
60  DiplomacyCommand( Player& player );
61 
62  void sneakAttack( Player& enemy );
63  void newstate( DiplomaticStates state, Player& towards );
64 
65  ASCString getCommandString() const ;
66 
67 };
68 
69 
70 #endif
71 
ActionResult go(const Context &context)
DiplomaticStates
Definition: player.h:53
int GameActionID
Definition: action.h:35
void writeData(tnstream &stream) const
GameActionID getID() const
The interface for all kinds of IO stream.
A Command is an action that the player initiates.
Definition: command.h:114
void newstate(DiplomaticStates state, Player &towards)
ASCString getCommandString() const
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
list< Message * > MessagePntrContainer
Definition: messages.h:74
void readData(tnstream &stream)
ActionResult undoAction(const Context &context)
void sneakAttack(Player &enemy)
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
the different players in ASC. There may be 8 players (0..7) and neutral units (8) ...
Definition: player.h:99
A GameAction is an modification of something on a map.
Definition: action.h:45
cancels the research on the current technology, losing all research points
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182
ASCString getDescription() const