Advanced Strategic Command
directresearchcommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef DirectResearchCommandH
23 #define DirectResearchCommandH
24 
25 #include <vector>
26 
27 #include "command.h"
28 
29 class Player;
30 class Technology;
31 
34  private:
35  int researchProgress;
36  int targetTechnologyID;
37  int player;
38  vector<int> immediatelyResearchedTechnologies;
39  vector<ASCString> techAdaptersMadeAvailable;
40 
41  DirectResearchCommand( GameMap* map ) : Command( map ) {};
42  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
43 
44 
45  protected:
46 
47  GameActionID getID() const;
48  ASCString getDescription() const;
49 
50  ActionResult go ( const Context& context );
51 
52  void readData ( tnstream& stream );
53  void writeData ( tnstream& stream ) const;
54 
55  ActionResult undoAction( const Context& context );
56 
57  public:
58  static bool available( const Player& player );
59 
60  DirectResearchCommand( Player& player );
61 
68  vector<const Technology*> getAvailableTechnologies( bool longTerm );
69 
70  void setTechnology( const Technology* tech );
71 
72  ASCString getCommandString() const ;
73 
74 };
75 
76 
77 #endif
78 
vector< const Technology * > getAvailableTechnologies(bool longTerm)
returns the technologies that can be researched by the player
ActionResult go(const Context &context)
int GameActionID
Definition: action.h:35
ASCString getCommandString() const
GameActionID getID() const
ActionResult undoAction(const Context &context)
void writeData(tnstream &stream) const
The interface for all kinds of IO stream.
A Command is an action that the player initiates.
Definition: command.h:114
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
Command(GameMap *gamemap)
Definition: command.cpp:26
ASCString getDescription() const
cancels the research on the current technology, losing all research points
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
void setTechnology(const Technology *tech)
static bool available(const Player &player)
the different players in ASC. There may be 8 players (0..7) and neutral units (8) ...
Definition: player.h:99
A GameAction is an modification of something on a map.
Definition: action.h:45
void readData(tnstream &stream)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182