discoverresources.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef DiscoverResourcesH
00023 #define DiscoverResourcesH
00024 
00025 
00026 #include "unitaction.h"
00027 
00028 #include "../typen.h"
00029 #include "../mapfield.h"
00030 
00031 class DiscoverResources : public UnitAction {
00032    public:
00033       class ResourceViewState {
00034          public:
00035             ResourceViewState() {};
00036             ResourceViewState( const MapField* fld, int player ) { initFromField( fld, player ); };
00037             MapCoordinate pos;
00038             int fuel;
00039             int material;
00040             bool visible;
00041             int player;
00042             void read ( tnstream& stream ) ;
00043             void write ( tnstream& stream ) const;
00044             void initFromField( const MapField* fld, int player );
00045             void writeToField( MapField* fld );
00046       };
00047       typedef vector<ResourceViewState> ViewState;
00048       DiscoverResources( Vehicle* unit );
00049       
00050       
00051       ASCString getDescription() const;
00052    private:
00053       ViewState newState;
00054       ViewState oldState;
00055       int shareview;
00056       
00057       void testField( const MapCoordinate& pos );
00058       
00059       DiscoverResources( GameMap* map ) : UnitAction( map ) {};
00060       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00061       
00062    protected:
00063       virtual GameActionID getID() const;
00064       
00065       virtual ActionResult runAction( const Context& context );
00066       virtual ActionResult undoAction( const Context& context );
00067       
00068       virtual void readData ( tnstream& stream );
00069       virtual void writeData ( tnstream& stream ) const;
00070       
00071 };
00072 
00073 #endif
00074 

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