00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef DiscoverResourcesH 00023 #define DiscoverResourcesH 00024 00025 00026 #include "unitaction.h" 00027 00028 #include "../typen.h" 00029 #include "../mapfield.h" 00030 00031 class DiscoverResources : public UnitAction { 00032 public: 00033 class ResourceViewState { 00034 public: 00035 ResourceViewState() {}; 00036 ResourceViewState( const MapField* fld, int player ) { initFromField( fld, player ); }; 00037 MapCoordinate pos; 00038 int fuel; 00039 int material; 00040 bool visible; 00041 int player; 00042 void read ( tnstream& stream ) ; 00043 void write ( tnstream& stream ) const; 00044 void initFromField( const MapField* fld, int player ); 00045 void writeToField( MapField* fld ); 00046 }; 00047 typedef vector<ResourceViewState> ViewState; 00048 DiscoverResources( Vehicle* unit ); 00049 00050 00051 ASCString getDescription() const; 00052 private: 00053 ViewState newState; 00054 ViewState oldState; 00055 int shareview; 00056 00057 void testField( const MapCoordinate& pos ); 00058 00059 DiscoverResources( GameMap* map ) : UnitAction( map ) {}; 00060 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00061 00062 protected: 00063 virtual GameActionID getID() const; 00064 00065 virtual ActionResult runAction( const Context& context ); 00066 virtual ActionResult undoAction( const Context& context ); 00067 00068 virtual void readData ( tnstream& stream ); 00069 virtual void writeData ( tnstream& stream ) const; 00070 00071 }; 00072 00073 #endif 00074
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