00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 #include "ed_mapcomponent.h" 00022 #include "edglobal.h" 00023 #include "spfst.h" 00024 #include "spfst-legacy.h" 00025 #include "ed_mapcomponent.h" 00026 00027 #include "lua/luastate.h" 00028 #include "lua/luarunner.h" 00029 00030 int MapComponent::currentPlayer = 0; 00031 bool MapComponent::initialized = false; 00032 00033 void MapComponent::setPlayer( int player ) 00034 { 00035 currentPlayer = player; 00036 }; 00037 00038 void VehicleItem :: display( Surface& s, const SPoint& pos ) const { 00039 if ( actmap ) { 00040 int player = selection.getPlayer(); 00041 if ( player > 7 || player < 0 ) 00042 player = 0; 00043 item->paint ( s, pos, actmap->getPlayer( player ).getPlayerColor()); 00044 } else 00045 item->paint ( s, pos ); 00046 }; 00047 00048 00049 MapComponent::MapComponent( const MapItemType* item ) : mapItem( item ) 00050 { 00051 if ( !initialized ) { 00052 initialized = true; 00053 selection.playerChanged.connect( SigC::slot( &MapComponent::setPlayer )); 00054 00055 } 00056 } 00057 00058 LuaBrush::LuaBrush( const ASCString& filename ) : script(filename) 00059 { 00060 00061 } 00062 00063 int LuaBrush :: place( const MapCoordinate& mc ) const 00064 { 00065 LuaState state; 00066 LuaRunner runner( state ); 00067 runner.runFile( script ); 00068 if ( !runner.getErrors().empty() ) 00069 errorMessage( runner.getErrors() ); 00070 updateFieldInfo(); 00071 return 1; 00072 } 00073 00074 LuaBrush* LuaBrush::clone() const 00075 { 00076 return new LuaBrush( script ); 00077 } 00078 00079 00080 00081 00082
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