Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

ed_mapcomponent.cpp

Go to the documentation of this file.
00001 /*
00002     This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003     Copyright (C) 1994-1999  Martin Bickel  and  Marc Schellenberger
00004 
00005     This program is free software; you can redistribute it and/or modify
00006     it under the terms of the GNU General Public License as published by
00007     the Free Software Foundation; either version 2 of the License, or
00008     (at your option) any later version.
00009 
00010     This program is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with this program; see the file COPYING. If not, write to the 
00017     Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018     Boston, MA  02111-1307  USA
00019 */
00020 
00021 #include "ed_mapcomponent.h"
00022 #include "edglobal.h"
00023 #include "spfst.h"
00024 
00025 int MapComponent::currentPlayer = 0;
00026 bool MapComponent::initialized = false;
00027 
00028 void MapComponent::setPlayer( int player )
00029 {
00030    currentPlayer = player;
00031 };
00032 
00033 void VehicleItem :: display( Surface& s, const SPoint& pos ) const { 
00034    if ( actmap ) {
00035       int player = selection.getPlayer();
00036       if ( player > 7 || player < 0 )
00037          player = 0;
00038       item->paint ( s, pos, actmap->getPlayer( player ).getPlayerColor()); 
00039    } else
00040       item->paint ( s, pos ); 
00041 };
00042 
00043 
00044 MapComponent::MapComponent( const MapItemType* item ) : mapItem( item )
00045 {
00046    if ( !initialized ) {
00047       initialized = true;
00048       selection.playerChanged.connect( SigC::slot( &MapComponent::setPlayer ));
00049          
00050    }
00051 }

Generated on Tue Jun 24 01:27:39 2008 for Advanced Strategic Command by  doxygen 1.4.2