#include <algorithm>#include <paragui.h>#include <pgwidget.h>#include "mapitemtype.h"#include "vehicletype.h"#include "buildingtype.h"#include "objecttype.h"#include "objects.h"Include dependency graph for ed_mapcomponent.h:

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Classes | |
| class | Placeable |
| class | MapComponent |
| A MapComponent represents any kind of item that can be placed on the map by the user. More... | |
| class | BasicItem< Item > |
| class | ItemTypeSelector< C > |
| class | VehicleItem |
| class | ItemTypeSelector< VehicleType > |
| class | BuildingItem |
| class | ItemTypeSelector< BuildingType > |
| class | ObjectItem |
| class | ItemTypeSelector< ObjectType > |
| class | TerrainItem |
| class | ItemTypeSelector< TerrainType > |
| class | MineItem |
| class | ItemTypeSelector< MineType > |
| class | LuaBrush |
Variables | |
| SigC::Signal0< void > | filtersChangedSignal |
| SigC::Signal0<void> filtersChangedSignal |
Definition at line 42 of file edselfnt.cpp.
Referenced by execaction(), selectunitsetfilter(), and showSelectionWindow().
1.5.1