Advanced Strategic Command
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#include <algorithm>
#include <paragui.h>
#include <pgwidget.h>
#include "mapitemtype.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "objecttype.h"
#include "objects.h"
Go to the source code of this file.
Classes | |
class | Placeable |
class | MapComponent |
A MapComponent represents any kind of item that can be placed on the map by the user. More... | |
class | BasicItem< Item > |
class | ItemTypeSelector< C > |
class | VehicleItem |
class | ItemTypeSelector< VehicleType > |
class | BuildingItem |
class | ItemTypeSelector< BuildingType > |
class | ObjectItem |
class | ItemTypeSelector< ObjectType > |
class | TerrainItem |
class | ItemTypeSelector< TerrainType > |
class | MineItem |
class | ItemTypeSelector< MineType > |
class | LuaBrush |
Variables | |
sigc::signal< void > | filtersChangedSignal |
sigc::signal<void> filtersChangedSignal |
Definition at line 42 of file edselfnt.cpp.
Referenced by execaction(), selectunitsetfilter(), and showSelectionWindow().