Advanced Strategic Command
Classes | Variables
ed_mapcomponent.h File Reference
#include <algorithm>
#include <paragui.h>
#include <pgwidget.h>
#include "mapitemtype.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "objecttype.h"
#include "objects.h"
Include dependency graph for ed_mapcomponent.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  Placeable
 
class  MapComponent
 A MapComponent represents any kind of item that can be placed on the map by the user. More...
 
class  BasicItem< Item >
 
class  ItemTypeSelector< C >
 
class  VehicleItem
 
class  ItemTypeSelector< VehicleType >
 
class  BuildingItem
 
class  ItemTypeSelector< BuildingType >
 
class  ObjectItem
 
class  ItemTypeSelector< ObjectType >
 
class  TerrainItem
 
class  ItemTypeSelector< TerrainType >
 
class  MineItem
 
class  ItemTypeSelector< MineType >
 
class  LuaBrush
 

Variables

sigc::signal< void > filtersChangedSignal
 

Variable Documentation

sigc::signal<void> filtersChangedSignal

Definition at line 42 of file edselfnt.cpp.

Referenced by execaction(), selectunitsetfilter(), and showSelectionWindow().