#include <stdarg.h>
#include "global.h"
#include "vehicletype.h"
#include "buildingtype.h"
#include "edmisc.h"
#include "loadbi3.h"
#include "edgen.h"
#include "edselfnt.h"
#include "edglobal.h"
#include "gameoptions.h"
#include "mapdisplay.h"
#include "itemrepository.h"
#include "clipboard.h"
#include "resourceplacementdialog.h"
#include "maped-mainscreen.h"
#include "attack.h"
#include "mapimageexport.h"
#include "viewcalculation.h"
#include "dialogs/unitinfodialog.h"
#include "dialogs/editmapparam.h"
#include "dialogs/alliancesetup.h"
#include "dialogs/playersetup.h"
#include "dialogs/editgameoptions.h"
#include "dialogs/admingame.h"
#include "dialogs/eventeditor.h"
#include "dialogs/newmap.h"
#include "dialogs/terraininfo.h"
#include "widgets/textrenderer.h"
#include "dialogs/exchangegraphics.h"
#include "dialogs/fileselector.h"
#include "dialogs/importbi3map.h"
#include "stack.h"
Include dependency graph for edglobal.cpp:

Go to the source code of this file.
Functions | |
| int | infomessage (char *formatstring,...) |
| ASCString | getbipath (void) |
| double | unitStrengthValue (Vehicle *veh) |
| ASCString | getVisibilityStatistics (GameMap *actmap) |
| ASCString | getPlayerStrength (GameMap *gamemap) |
| void | pbpplayerstatistics (GameMap *gamemap) |
| void | showPlayerPanel (bool open) |
| void | execaction (int code) |
| this executes all functions that use legacy Eventhandling | |
| void | execaction_pg (int code) |
| this executes all functions that use Paragui Eventhandling | |
| void | execaction_ev (int code) |
Variables | |
| const char * | execactionnames [execactionscount] |
| SelectionHolder | selection |
Definition in file edglobal.cpp.
|
|
|
Definition at line 1061 of file edglobal.cpp. References execaction(), and execaction_pg(). Referenced by Maped_MainScreenWidget::eventKeyDown(), Maped_MainScreenWidget::eventKeyUp(), mouseDraggedToField(), mousePressedOnField(), Maped_MainScreenWidget::selectObject(), and Maped_MainScreenWidget::selectTerrain(). |
|
|
|
Definition at line 283 of file edglobal.cpp. References appendbackslash(), displaymessage(), editString(), exist(), getbi3path(), CGameOptions::Instance(), and pathdelimitterstring. |
|
|
Definition at line 362 of file edglobal.cpp. References actmap, Player::buildingList, ASCString::format(), Player::getName(), Resources::material, maxint, GameMap::player, Resources::resource(), resourceNames, ASCString::toString(), unitStrengthValue(), and Player::vehicleList. Referenced by pbpplayerstatistics(). |
|
|
Definition at line 328 of file edglobal.cpp. References computeview(), Player::exist(), fieldVisibility(), GameMap::getField(), Player::getName(), GameMap::player, ASCString::toString(), visible_ago, and visible_not. Referenced by pbpplayerstatistics(). |
|
||||||||||||
|
|
Definition at line 401 of file edglobal.cpp. References getPlayerStrength(), getVisibilityStatistics(), GameMap::maptitle, ASC_PG_Dialog::RunModal(), and PG_Widget::Show(). Referenced by execaction(), and execaction_pg(). |
|
|
Definition at line 480 of file edglobal.cpp. References PlayerColorPanel::Hide(), and PlayerColorPanel::Show(). Referenced by execaction_pg(). |
|
|
Definition at line 318 of file edglobal.cpp. References ContainerBase::damage, AttackFormula::defense_experience(), Resources::energy, Vehicle::experience, Resources::material, ContainerBaseType::productionCost, AttackFormula::strength_damage(), AttackFormula::strength_experience(), and Vehicle::typ. Referenced by getPlayerStrength(). |
|
|
Definition at line 63 of file edglobal.cpp. Referenced by ContextMenu::AutoTextContextAction::getText(). |
|
1.4.2