Advanced Strategic Command
Classes | Functions | Variables
editgameoptions.cpp File Reference
#include <sstream>
#include <pgimage.h>
#include <pgpropertyeditor.h>
#include <pgpropertyfield_integer.h>
#include <pgpropertyfield_intdropdown.h>
#include <pgpropertyfield_dropdown.h>
#include <pgpropertyfield_checkbox.h>
#include <pgpropertyfield_string.h>
#include "selectionwindow.h"
#include "sigc++/adaptors/retype.h"
#include "editmapparam.h"
#include "fileselector.h"
#include "../ascstring.h"
#include "../textfileparser.h"
#include "../textfile_evaluation.h"
#include "editgameoptions.h"
Include dependency graph for editgameoptions.cpp:

Go to the source code of this file.

Classes

class  EditGameOptions
 

Functions

void editGameOptions (bool mainApp)
 

Variables

const char * mouseButtonNames [] = { "None", "Left", "Center", "Right", "4", "5", NULL }
 
const char * infoPanelNames [] = { "None", "Left (not recommended)", "Right", "Left+Right", NULL }
 

Function Documentation

void editGameOptions ( bool  mainApp)

Definition at line 338 of file editgameoptions.cpp.

References errorMessage(), and ASC_PG_Dialog::RunModal().

Referenced by execaction_pg(), and executeUserAction().

Variable Documentation

const char* infoPanelNames[] = { "None", "Left (not recommended)", "Right", "Left+Right", NULL }

Definition at line 186 of file editgameoptions.cpp.

Referenced by EditGameOptions::EditGameOptions().

const char* mouseButtonNames[] = { "None", "Left", "Center", "Right", "4", "5", NULL }

Definition at line 184 of file editgameoptions.cpp.

Referenced by EditGameOptions::EditGameOptions().