Advanced Strategic Command
editmapparam.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef EDITMAPPARAM_H
23 #define EDITMAPPARAM_H
24 
25 #include "../gameoptions.h"
26 #include "../paradialog.h"
27 #include "../gamemap.h"
28 
29 class PG_PropertyEditor;
30 
31 class GameParameterEditorWidget : public PG_Widget {
32  GameMap* actmap;
33  int values[gameparameternum];
34  PG_PropertyEditor* propertyEditor;
35 
36  void runTextIO ( PropertyContainer& pc );
37 
38 
39  protected:
40  static const char* fileNamePattern;
41  static const char* blockName;
42 
43  bool LoadParameter();
44  bool SaveParameter();
45  bool ResetParameter();
46  public:
47  GameParameterEditorWidget ( GameMap* gamemap, PG_Widget* parent, const PG_Rect& rect );
48 
49  bool Valid();
50  bool Apply();
51 };
52 
53 extern void setmapparameters ( GameMap* gamemap );
54 
55 
56 #endif
57 
const int gameparameternum
The number of game paramters that can be specified for each map.
Definition: gamemap.h:75
static const char * fileNamePattern
Definition: editmapparam.h:40
GameParameterEditorWidget(GameMap *gamemap, PG_Widget *parent, const PG_Rect &rect)
void setmapparameters(GameMap *gamemap)
static const char * blockName
Definition: editmapparam.h:41
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182