#include <algorithm>
#include <memory>
#include <SDL_image.h>
#include <signal.h>
#include "edmisc.h"
#include "loadbi3.h"
#include "edselfnt.h"
#include "edglobal.h"
#include "errors.h"
#include "gameoptions.h"
#include "mapdisplay.h"
#include "itemrepository.h"
#include "loadimage.h"
#include "graphicset.h"
#include "paradialog.h"
#include "soundList.h"
#include "maped-mainscreen.h"
#include "cannedmessages.h"
#include "stdio-errorhandler.h"
#include "unitset.h"
#include "memorycheck.cpp"
#include "clparser/mapedit.cpp"
Include dependency graph for edmain.cpp:

Go to the source code of this file.
Functions | |
| pfont | load_font (const char *name) |
| void | loaddata (void) |
| void | buildemptymap (void) |
| int | mapeditorMainThread (void *_mapname) |
| void | setSaveNotification () |
| int | main (int argc, char *argv[]) |
Definition in file edmain.cpp.
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Definition at line 89 of file edmain.cpp. References actmap, GameMap::allocateFields(), and terrainTypeRepository. Referenced by mapeditorMainThread(). |
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Definition at line 58 of file edmain.cpp. References loadfont(), and tnstream::reading. Referenced by loaddata(), and main(). |
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Definition at line 64 of file edmain.cpp. References Schriften::arial8, dataLoaderTicker, Schriften::large, load_font(), loadAllData(), loadmessages(), loadUnitSets(), Schriften::monogui, registerDataLoader(), schriften, Schriften::smallarial, and Schriften::smallsystem. Referenced by gamethread(), and mapeditorMainThread(). |
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Definition at line 182 of file edmain.cpp. References mapsaved. Referenced by main(). |
1.4.2