Advanced Strategic Command
Functions
edmain.cpp File Reference

The map editor's main program. More...

#include <algorithm>
#include <memory>
#include <SDL_image.h>
#include <signal.h>
#include "edmisc.h"
#include "loadbi3.h"
#include "edselfnt.h"
#include "edglobal.h"
#include "errors.h"
#include "gameoptions.h"
#include "mapdisplay.h"
#include "itemrepository.h"
#include "loadimage.h"
#include "graphicset.h"
#include "paradialog.h"
#include "soundList.h"
#include "maped-mainscreen.h"
#include "cannedmessages.h"
#include "stdio-errorhandler.h"
#include "unitset.h"
#include "widgets/textrenderer-addons.h"
#include "spfst-legacy.h"
#include "dataversioncheck.h"
#include "tasks/taskhibernatingcontainer.h"
#include "memorycheck.cpp"
#include "clparser/mapedit.cpp"
Include dependency graph for edmain.cpp:

Go to the source code of this file.

Functions

pfont load_font (const char *name)
 
void loadEditordata (void)
 
void buildemptymap (void)
 
int mapeditorMainThread (void *_mapname)
 
void setSaveNotification ()
 
int main (int argc, char *argv[])
 

Detailed Description

The map editor's main program.

Definition in file edmain.cpp.

Function Documentation

void buildemptymap ( void  )

Definition at line 95 of file edmain.cpp.

References actmap, GameMap::allocateFields(), and terrainTypeRepository.

Referenced by mapeditorMainThread().

pfont load_font ( const char *  name)

Definition at line 62 of file edmain.cpp.

References loadfont(), and tnstream::reading.

Referenced by loadEditordata().

void loadEditordata ( void  )
int main ( int  argc,
char *  argv[] 
)
int mapeditorMainThread ( void *  _mapname)
void setSaveNotification ( )

Definition at line 188 of file edmain.cpp.

References mapsaved.

Referenced by main().