Advanced Strategic Command
Functions | Variables
eventinfo.cpp File Reference
#include "../global.h"
#include "../typen.h"
#include "../mapfield.h"
#include "../gamemap.h"
#include "eventinfo.h"
#include "../gameeventsystem.h"
#include "../widgets/textrenderer.h"
Include dependency graph for eventinfo.cpp:

Go to the source code of this file.

Functions

void viewEventInfo (GameMap *gamemap)
 

Variables

static const char * triggerStateNames [] = { "unfulfilled", "fulfilled", "finally_fulfilled", "finally_failed" }
 
static const char * eventStateNames [] = { "Untriggered", "Triggered", "Timed", "Executed"}
 

Function Documentation

void viewEventInfo ( GameMap gamemap)

Variable Documentation

const char* eventStateNames[] = { "Untriggered", "Triggered", "Timed", "Executed"}
static

Definition at line 34 of file eventinfo.cpp.

Referenced by viewEventInfo().

const char* triggerStateNames[] = { "unfulfilled", "fulfilled", "finally_fulfilled", "finally_failed" }
static

Definition at line 33 of file eventinfo.cpp.

Referenced by viewEventInfo().