#include "fileselector.h"#include "../dialog.h"#include "../iconrepository.h"#include "../widgets/textrenderer.h"#include "../graphics/blitter.h"#include "../graphics/drawing.h"#include "../loaders.h"Include dependency graph for fileselector.cpp:

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Classes | |
| class | FileWidget |
Functions | |
| ASCString | selectFile (const ASCString &ext, bool load, bool overwriteMessage) |
| ASCString | selectSavegame (const ASCString &ext, bool load, bool overwriteMessage) |
Definition at line 274 of file fileselector.cpp.
References FileSelectionWindow::getFilename(), and ASC_PG_Dialog::RunModal().
Referenced by StartMultiplayerGame::Apply(), continueNetworkGame(), execaction_pg(), generateTechTree(), k_loadmap(), k_savemap(), GameParameterEditorWidget::LoadParameter(), networksupervisor(), readClipboard(), saveClipboard(), GameParameterEditorWidget::SaveParameter(), TextRenderer::saveText(), selectAndRunLuaScript(), selectgraphicset(), Maped_MainScreenWidget::selectLuaBrush(), FileTransfer::send(), transformMap(), writeLuaCommands(), and writemaptopcx().
Definition at line 412 of file fileselector.cpp.
References SavegameSelectionWindow::getFilename(), and ASC_PG_Dialog::RunModal().
Referenced by loadGame(), and saveGame().
1.5.1