fileselector.cpp File Reference

#include "fileselector.h"
#include "../dialog.h"
#include "../iconrepository.h"
#include "../widgets/textrenderer.h"
#include "../graphics/blitter.h"
#include "../graphics/drawing.h"
#include "../loaders.h"

Include dependency graph for fileselector.cpp:

Go to the source code of this file.

Classes

class  FileWidget

Functions

ASCString selectFile (const ASCString &ext, bool load, bool overwriteMessage)
ASCString selectSavegame (const ASCString &ext, bool load, bool overwriteMessage)


Function Documentation

ASCString selectFile ( const ASCString ext,
bool  load,
bool  overwriteMessage 
)

Definition at line 274 of file fileselector.cpp.

References FileSelectionWindow::getFilename(), and ASC_PG_Dialog::RunModal().

Referenced by StartMultiplayerGame::Apply(), continueNetworkGame(), execaction_pg(), generateTechTree(), k_loadmap(), k_savemap(), GameParameterEditorWidget::LoadParameter(), networksupervisor(), readClipboard(), saveClipboard(), GameParameterEditorWidget::SaveParameter(), TextRenderer::saveText(), selectAndRunLuaScript(), selectgraphicset(), Maped_MainScreenWidget::selectLuaBrush(), FileTransfer::send(), transformMap(), writeLuaCommands(), and writemaptopcx().

ASCString selectSavegame ( const ASCString ext,
bool  load,
bool  overwriteMessage 
)

Definition at line 412 of file fileselector.cpp.

References SavegameSelectionWindow::getFilename(), and ASC_PG_Dialog::RunModal().

Referenced by loadGame(), and saveGame().


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